Dalas, not Coins
The currency is named Dalas
The official game mechanics documentation gives the currency its own entry, titled Dalas, and its whole description is one line: the in-game currency used to purchase items. It is the most-linked entry in that documentation. The Metal Detector, Sand (Metal Detecting), Ocean Crates, Gang System, Texts deliveries, Museum Errands and Yo-Yo quest entries all link to that one entry — and they print the word Coins as the link text.
The naming is not perfectly consistent, which is itself worth knowing. The money transport ties its payout to a separate Coins entry that is not in the public documentation export at all, and the Character Slots entry writes the slot price as 100 000 Coins with no link. Neither is a second currency; both are the same balance referred to by the older name.
So both names are official, and they are in use at the same time. The currency is called Dalas. The links into it still say Coins, which is the word the surrounding entries use in running text.
Why this guide says Dalas
This guide uses Dalas because that is the currency’s own name in the official documentation — the thing the developers keep updating. When another source says “coins”, it is talking about the same balance. Nothing in the game is paid in a second currency under a different name; the other denominations that appear are Tokens at the raid shops, gang Reputation, and Robux, which is the real-money balance.
One thing the naming does not fix: the official entries disagree about the level caps. One caps levels at 50; another states the current maximum level is 75. Both are first-party and both are live, so both figures are printed here instead of picking one.
Where money comes from
Most money sources publish the mechanism and not the payout. This section follows that order: what triggers the source, what it officially pays, and what it does not say.
Bounties
Bounties are the headline repeatable job: repeatable quests that refresh every 1 hour, with tiers where the higher the tier the more difficult and rewarding it is. You take them from Petyr at the police station, or from the Bounties application on the phone.
How much: no amount is published. The individual bounties carry a “Rewards:” heading followed by a screenshot, so whatever those images show is not published as text.
Limits are printed, and they are the part worth reading before you accept one:
- Time limits: 9 minutes, 9 minutes 36 seconds, 10 minutes, 12 minutes depending on the bounty.
- Limited deaths: 4 on some, 8 on others.
- Level requirements: 20 for Paco’s Challenge, 25 for Missing Frog and Rohan’s Drawing Contest; several carry no level requirement at all.
Two more dated facts arrive on October 17, 2026: the bounty timer was reduced to 45 minutes, and some bounties that wrongly needed level 25 were fixed. That patch does not say which timer the 45 minutes refers to, so it is not claimed here that it replaced the hourly refresh.
Gardening and selling produce
Gardening lives at Big Chop’s Garden. Seeds, pots, dirt bags, jars and the rest of the supplies come from Big Chop, who also hands out a daily garden quest — place a personal pot, fill your pot with dirt, plant a seed in your pot, grow and harvest your plant — for a random seed as the reward, added October 8, 2026. The same garden holds the mixing station and the packaging station, used for mixing and packaging produce.
How much: no gardening price is published. The item list holds 75 entries — seeds, produce, and jars — and the seed and produce entries are pictures with no text at all, so there is no sale figure anywhere to quote.
What is published is the speed and the market:
- Lāhainā Noon, a weather event, puts the sun directly overhead: shadows vanish and plants grow 5x faster.
- Inside a gang base, plants grow at 2x speed and Rokas at 3x speed (October 29, 2026).
- Gardening was improved on November 13, 2026, and seed prices were lowered in the November 14, 2026 launch patch — so the cost side of the loop went down at launch, with no new price printed.
- Selling itself arrived in two steps: fruit selling on October 7, 2026, then on October 21, 2026 a selling system where NPCs text you for specific mixed or unmixed products that you can grow.
That last line is the important one for a grower: buyers ask for specific products, mixed or unmixed, so planting the same crop forever is not what the system rewards.
Texts deliveries
The Texts app on the phone carries Garden Deliveries — produce deliveries that reward you with Coins and Garden EXP, and when delivering produce you can try and haggle for a higher reward.
How much: no amount is published, and there is no delivery payout table anywhere.
Two details make this the most upgradeable money source of the set. Levelling up your garden level makes your Texts deliveries more rewarding, so delivery pay rises with a second progression track. And one accessory prices the gain exactly: the Treasure of the Lettuce Dealer gives +2% Delivery pay per gardening level.
Scavenging and the metal detector
The Metal Detector is bought from Big Chop. Switch it on and sweep the sand: it beeps faster as you get closer to something buried and marks the spot when you’re right over it; kneel there and dig it up by hand. Any sand works, and a dig can produce arrow parts, steel ingots, scrap, the currency, a Mysterious Arrow, and Laem Chabang’s jacket, pants and holster. The items page covers these drops and what the materials craft into.
Ocean crates are the second half of scavenging — destroyable with R/M2 — and drop from the same pool: arrow parts, scrap, the currency, a Mysterious Arrow and the Laem Chabang outfit pieces.
How much: the drops are listed, never the amounts. Beach scavenging itself was re-enabled on October 21, 2026, and the metal detector was fixed and nerfed on October 24, 2026, without a number.
World events, including the money transport
The money transport is the only world event with a published payout: a SWAT van that cruises around the map. Hitting it makes it explode, four cops come out, and the drops are 6 arrow parts and 1000 of the currency.
The event was added on October 23, 2026, granting money and a chance for SWAT item pieces. Claiming the cash took a couple of patches: a grab fix on October 25, 2026, a hold bar on October 26, 2026, and guards that no longer block the cash claim. That is the whole documented mechanic: hit the van, deal with four cops, hold to claim.
The other world events are not money. Meteor drops arrow parts where it lands. Rain puts a waiting NPC by the rainbow. Fog hides the map. Thunderstorm can kill you if you are struck. Lāhainā Noon speeds plants up 5x. The day-and-night bosses are documented separately: Jotaro spawns in the day with 800 health, DIO at night with 1000, drops scale with damage dealt, and both can drop a Mysterious Arrow, their outfit pieces and a Stand chip.
Gang jobs
Gang jobs are small assignments inside the gang system — examples include A good week (complete another gang job) and Clean Up (complete 2 eliminations) — and their rewards are printed only as screenshots. Gang jobs were re-enabled as small quests on October 30, 2026 (for the Passione gang, do 2 eliminations).
How much: no amount is published for a gang job.
The gang economy around the jobs is priced, though, and it is the biggest Dalas sink in the game:
- Creating a gang costs 25,000, paid through the Gangs app on the phone.
- The gang bank takes deposits from every member and pays for building, furniture and car upgrades.
- Getting raided results in losing your stored gang money, so banked gang money is at risk in a way personal money is not.
- Defending a Food Safety Agency inspection is the one gang payout with a printed figure: 2500, plus 2 arrow parts, 1 Mysterious Fertilizer and 1 random seed. If the inspector finds Rokakaka growing, it is seized instead.
The PvP raid side of the gang system has its own page at gang wars.
Side-quest payouts priced exactly
Side quests are where round numbers finally get printed:
- The Statue of Sorrow: 4000, plus 1 Mysterious Arrow, 1 Bizarre Arrow and 1 Mysterious Arrow [Part 5].
- Museum Errands: 6000 if Big Chop signs the records, 6000 if Meryl Mei signs, 9000 if the Lettuce Trader signs, and no coin line at all if Jodio signs — his version pays a Lucky Arrow, 2 Mysterious Arrows, 7 arrow parts, 5 steel ingots and 2 wood instead.
- Clean Business: 4000, plus another 500 if you interact with the Sketchy Guy after the explosion.
- Big Business: 2500, plus 1 Bizarre Arrow and 1 random seed.
- Yo-Yo, What the hell, Ma?!: 1500, plus 3 Mysterious Arrows and 1 random Rokakaka seed.
- Metal Work: 900, plus 1 Mysterious Arrow.
The storyline pays coins too, but on fewer steps than it pays EXP. Nine printed coin figures — Tutorial #2 plus eight storyline steps — add up to 3,225: 500 at Tutorial #2, then 100, 200, 350, 75, 200, 750, 500 and 550 through Storyline #32.
Two community payouts are also fixed and easy to miss: the Robux Shop’s Community Rewards give 1 Stand Arrow and 500 Coins for favouriting and liking the game, the same for joining the group, and the same for inviting a friend. On the spending side the fixed costs are the ones to plan around — 100,000 for a third character slot, 25,000 for a gang, and 50 per Huber ride.
Where EXP comes from
EXP is obtainable from Quests, Storyline and Bounties, and each level gives 3 SP (Stat Points) — with a maximum level of 50 in one official entry and 75 in another.
Quests and storyline rewards
The storyline is the only progression path with a published figure for almost every step. Chapters from Tutorial #2 to Storyline #34 print an EXP number:
- Tutorial #2: +50 EXP and +500 Coins.
- Storyline #2: +300 EXP, 100 Coins.
- #4: 500 EXP, +200 Coins. #5: +700 EXP, +350 Coins. #6: +400 EXP, +75 Coins. #7: +700 EXP, +200 Coins.
- #12: +650 EXP. #13: +450 EXP and a Silver Watch.
- #17: +800 EXP and +750 Coins.
- #24: +750 EXP and +500 Coins. #32: +900 EXP and +550 Coins.
- #34: +1500 EXP, the largest EXP figure the storyline prints.
The long middle stretch (#8 to #33) is mostly +450, +500, +550, +600 or +650 EXP with no coins attached, which is why the coin-paying steps stand out. From Storyline #35 on, the chapters describe steps but print no reward text at all, so what the back half of the storyline pays is not published.
Side quests are the other quest track, and they mostly pay items and Dalas rather than EXP — coins, arrows, seeds and accessories where rewards are printed. Every quest, bounty and side quest is catalogued on the quests page.
Eliminations
Eliminations are the clearest EXP number in the game. They are player and NPC bounties: eliminating a player or an NPC rolls a 20% chance at a Mysterious Arrow, and you also get 33% of your EXP bar.
Two limits shape how you use that. The size of a level’s bar is not published, so 33% is a share of the bar and not a fixed number of points. Elimination NPCs were scaled tighter to your level on October 27, 2026, and since October 3, 2026 the Eliminations app spawns a Bobby Jean or Ningbo NPC to hunt if nobody is in your range — so the app produces a target even on an empty server.
Bounties as an EXP source
Bounties are one of the three named EXP sources, and other systems lean on them: the Hamon Training quest asks you to complete a bounty in the mask, and a storyline step that asked for 3 bounties now asks for 5 side activities (bounties, eliminations or side quests) as of October 26, 2026.
How much EXP: no figure is published — the payout exists only in reward screenshots — so treat any specific EXP-per-bounty figure you read elsewhere as unverified.
Raids
Raids are a token economy, not an EXP one. A raid starts through Donatello, and the Train Shop spends Tokens rather than Dalas: 7 Tokens for a Mysterious Arrow, 8 for 4 arrow parts, 10 for 4 steel ingots, 17 for a Lucky Arrow, 33 for a Bizarre Arrow, 40 for a Mysterious Arrow [Part 5] or a Stone Mask, and 200 for a King Crimson Stand chip.
Both the Train Raid and the Highway Star Raid publish their drop rates as Regular and Hard difficulty screenshots, and neither prints an EXP figure. A shop was added to the train raid and its drops were tripled on October 25, 2026 — again with no EXP number. Raids are therefore not listed here as an EXP source.
Other EXP sources with published figures
A few less obvious sources do come with figures or with a dated patch line:
- Alt colours: every alt color you unlock now gives 25% of a level (October 3, 2026), and Alt Stand Colours are obtainable by doing certain quests.
- Gardening: gardening gives EXP as of October 3, 2026, and garden level ties into delivery pay.
- Sapphire Roka: a 50% chance to remove your Sub-Ability, granting 10% of your current EXP bar even if removal fails.
- Emerald Roka: a chance to remove your Stand in return for EXP, with the tier scaling how much.
- World bosses: Jotaro and DIO give a big EXP gain depending on the percentage of damage dealt (October 3, 2026). No number.
- HOWLER cases: 10 random cases around the map give EXP and coins (October 13, 2026), with Howler’s outfit for finding all ten.
Boosters
What the 2x Exp and 2x Coins boosters cost
The Robux Shop prices the 2x Boosters by duration:
- 2x Exp Booster, 15 minutes: 39 Robux. 1 hour: 396 Robux.
- 2x Coins Booster, 15 minutes: 39 Robux. 1 hour: 156 Robux.
- 2x Drops Booster, 15 minutes: 99 Robux. 1 hour: 236 Robux.
What you actually buy: Experience Boost doubles eligible experience rewards whilst active, obtained via the Shop within the menu for 39 Robux per 15-minute increment or by crafting it. Coin Boost doubles eligible coin rewards and sells on the same terms. The word “eligible” is doing real work in those descriptions: which rewards qualify is never defined, so whether a doubled number actually lands on a given bounty or delivery is not promised anywhere.
Two honest notes on those prices. The one-hour EXP price is 396 Robux, which is not four times the 15-minute price of 39 — the one-hour Coins price of 156 is; both are printed as-is rather than guessing which figure is intended. And the Starter Pack, 399 Robux, includes 1 hour of all 3 boosts along with 9 Mysterious Arrows, 1 SSS-Rank Emerald Roka and 2 SSS-Rank Sapphire Rokas.
Crafting them with rokas
Crafting arrived for the same boosters on November 13, 2026: 2x EXP and coin boosters can now be crafted with rokas. Both come from the Crafting Station, and the better the grade of the Rokaka, the longer the duration.
So the recipe rule is grade-for-duration, and the crafting station is the one in Big Chop’s Garden. Rokas themselves come from growing Rokaka — mutations are a 3% chance per fruit when growing, as of October 7, 2026 — and from the Robux Shop, which sells an SSS-Rank roka for 80 Robux.
What is not published
No duration is published for a crafted booster, and no roka grade is mapped to a number of minutes. The crafting station’s recipe list exists only as screenshots, not text. Any table that turns a roka grade into a number of minutes is not official, and none is invented here.
A practical loop
If you have not finished the tutorial yet, the beginner guide comes first. Beyond that, this section is an arrangement of the documented mechanisms above. It is not an official recommendation, and no per-hour rate follows from it, because no payout rates are published for bounties, deliveries or gardening.
The order of operations
- Start in the garden. Plant, then use the downtime rather than standing in it — seeds are cheaper since November 14, 2026, and Lāhainā Noon multiplies growth 5x while it lasts. Mix or package whatever the Texts buyers are asking for, since the selling system wants specific products.
- Sweep sand with the metal detector and break ocean crates while plants grow. Both drop the currency alongside materials, and both are things you do in the same coastal area.
- Clear the daily Big Chop garden quest for a free random seed, which keeps the next cycle cheap.
- Check the Bounties app each hour it refreshes and take the highest tier you can finish inside its time limit. Bounties are an official EXP source and they also pay; treat the tier board as the risk dial, since higher tiers are explicitly both harder and more rewarding.
- Deliver produce through Texts and haggle on every order. This is the one source whose pay you can raise with a second progression track, so it compounds the longer you garden.
- Layer eliminations on top. Each one hands back 33% of your EXP bar and rolls a 20% chance at a Mysterious Arrow, which is the largest published share of a bar for any single action, and the app supplies a target when the server is empty.
- Break for the money transport when it appears. It is the only world event with a printed payout — 6 arrow parts and 1000 — and the claim needs a hold after the four cops are dealt with.
- If you are in a gang, run gang jobs between the above and defend inspections when the Food Safety Agency arrives. That defence is the only gang payout with printed figures — 2500, 2 arrow parts, a Mysterious Fertilizer and a seed — and it costs you one fight.
Where the boosters fit
Because both boosters double eligible rewards for a fixed window, the sensible time to spend one is right before a block of work you are already going to do — a stack of deliveries, a bounty run, or the moment the money transport spawns — rather than buying one and then walking around. A crafted booster’s length depends on the roka grade you feed the station, so crafting pairs naturally with a garden that is already producing Rokakas.
What this loop cannot promise
It cannot tell you Dalas per hour, EXP per level, or which bounty tier is most efficient. None of those numbers are published. What the official documentation gives you is a set of triggers, and the fixed payouts it does print are the ones quoted above: 1000 from the money transport, 33% of a bar per elimination, a 20% arrow chance, 25% of a level per alt colour, 10% of a bar from a Sapphire Roka, 2500 for defending an inspection, and the side-quest and storyline figures listed earlier. The fixed costs are printed too, and they are large: 100,000 for a character slot, 25,000 for a gang, and the booster prices in the Robux shop. Every dated patch behind these numbers is recorded on the update timeline.