Before you start
What the storyline is
The Storyline is the game’s main quest line, published in full by the developers. As of November 15, 2026 it holds 55 entries in order: an Introduction, three Hey Ya! tutorial chapters, 50 storyline chapters numbered from #2 to #48, and a credits entry still marked work in progress.
Each entry is one chapter, carrying its chapter name, the objective as the game shows it (always with a counter such as 0/1, 0/3 or 0/5), the dialogue that fires when you finish, and the payout in EXP, Coins or items wherever one is written down. This page walks them in order and quotes those strings rather than paraphrasing them.
The first half is a heist. Hey Ya! wakes you up, a cop is giving a man a hard time by the road, and the man turns out to be Jodio, who sends you to Meryl Mei Qi at IKO IKO. Meryl puts you on the crew for the Rohan Kishibe villa job (#2 to #7), and that job pays out a diamond and a Lava Rock. From #8 the Lava Rock is the plot device: Jodio wants to test whether it “pulls value around”, and the Diamotch stretch (#8 to #18) runs through the watch test, the security fight, the food bag and the Charming Man ambush before the report back at Iko IKO. Meryl then uses the rock to touch HOWLER’s land deeds at the registry (#20 to #24).
The second half is HOWLER. Usagi is bleeding and the thing inside him needs an MRI (#25 to #31), Congressman White’s tablet is used to file against HOWLER from the hospital, Bobby Jean arrives with Glory Days (#32), and Yokohama’s documents expose HOWLER’s debt (#33 to #34). After two side-activity steps (#35 and #35.5) the crew boards Howler’s megayacht (#36 to #37), and the arc ends with Key West, Howler’s arrest and the Lava Rock falling apart (#45 to #48).
How progress is saved
Not stated anywhere. Nothing official says whether a chapter is saved on completion, whether progress is per character slot, or what happens if you leave halfway through one, and this page will not guess at any of it.
The only progress-related official line is not about the storyline at all: the pre-release warning of October 14, 2026 said data would be reset on release, and that playtest badge rewards could be claimed during the play test and again during release. That was written before launch and describes the beta build, so it is not evidence about how a live save behaves either. Treat saving as unverified here; the beginner guide covers starting a fresh account.
How to see your objective when you are stuck
Two in-game aids exist. The first is the arrow: the movement tutorial says “A cop is giving some guy a hard time up by the road. Go help! The ARROW will lead you!” — the ARROW is how the game points you at an objective. The second is the quest archive added October 24, 2026: it lists all one-time quests and daily quests with their drops and percentages, plus a button to track the giver NPC on your phone map. The same patch added the Closest to Bounty and Closest to Tracked NPC HUD options.
No coordinates, NPC walking routes or map markers are published for any storyline chapter, so this page does not either. What is published is order. The chapters run from #2 to #48 in the developers’ own sequence, and reading down that order is how you find the step you are on. The quests page covers the quest types that sit outside the main line.
Tutorial
The list opens with an introduction chapter that has no objective, then three tutorial chapters that keep their own numbering. This section covers all four in order.
Introduction (no objective, no reward)
This entry is pure dialogue. An unnamed voice wakes you up (“Hey! HEY! Wake up! Can you hear me???” and “Come on, you’re alright!”), then identifies itself: “I’m Hey Ya! Let’s get you back on your feet, yo yo yo!” There is nothing to complete and it prints no reward.
Hey Ya’s Tutorial #1. — Movement
The heading is “Movement”. The instructions read: “Let’s get moving!! To start, use [L-shift] to SPRINT! Next, press [Q] to DASH!” The first objective follows in the same paragraph: “GOOD JOB! You can move!!! Crazy!! A cop is giving some guy a hard time up by the road. Go help! The ARROW will lead you!” This entry prints no counter and no reward.
Hey Ya’s Tutorial #2. — Defeat the Cop
The heading is “Defeat the Cop” and the objective text is “It’s time to go win your first fight!!!! Get that cop off of him!” The controls are “[Mouse1] LIGHT PUNCH”, “[R] HEAVY PUNCH” and “[F] BLOCK”. Reward: +50 EXP and +500 Coins, which makes this the only tutorial chapter that prints a payout.
Talk to the Stranger (Tutorial #3.) — the hand-off to Jodio
Objective: talk to the man you just helped. The Stranger’s lines are “Why are you covered in sand? Thanks for getting that cop off of me. Name’s Jodio” and “Listen, if you want work, go see Meryl at IKO IKO. She runs the place.” No reward is printed. Its second line is what sends you into Storyline #2.
Storyline chapters
The numbering has two quirks worth knowing before you read the list. There is no chapter numbered Storyline #1: the list runs from the tutorial straight to #2, and the tutorial chapters keep their own numbering. And three half-steps sit between whole numbers, #19.5, #34.5 and #35.5, so the numbering that reaches #48 is carried by 50 chapters. Entries below keep the developers’ order and their punctuation, including the missing period after #39 and #48.
Each entry gives the objective as the game prints it, in quotes, then the reward. Where no EXP or Coin figure is printed, the entry says so rather than filling the gap. Several chapters word their name and their objective differently; both strings are quoted when that happens.
Chapters 2-4: Meryl’s briefing and the way into the villa
- Storyline #2. Meet Meryl Mei Qi — Objective: “Get Meryl’s Rohan heist briefing 0/1”. Reward: +300 EXP and 100 Coins, marked not repeatable. Meryl hands over the phone (“Here, take this phone. Keep it on you and answer when I call.”) and names the job: “Rohan Kishibe is staying in Hawaii with a diamond worth stealing. You’re on the crew for the villa job.”
- Storyline #3. Go to Rohan’s Villa — Objective: “Reach Rohan’s villa 0/1”. No reward is listed. The only guidance is Meryl’s: “Rohan won’t leave his vault in plain sight. Look for hidden levers, a book that sticks out, movable bookshelves, crooked paintings, or loose wall panels. Stay low with C so the cameras don’t spot you. Find the mechanism, then get that diamond.”
- Storyline #4. Locate the Hidden Vault — Objective: “Locate the Hidden Vault 0/1”. Reward: 500+ EXP and +200 Coins, marked not repeatable. The completion line is “Vault opened. Rohan heard it.” — the noise is what sets up the escape chapter.
Chapters 5-7: the diamond, the escape and the cats
- Storyline #5. Escape With the Diamond — Objective: “Escape Rohan’s Villa 0/1” (the chapter name and the objective are worded differently here). Reward: +700 EXP, +350 Coins, +1 Blue Diamond and +1 Lava Rock. The completion line is “You escaped with the diamond and Lava Rock.” The Lava Rock is the item the rest of the storyline is built on.
- Storyline #6. Get clear of the Villa — Objective: “Leave Rohan’s Grounds 0/1”. Reward: +400 EXP and +75 Coins.
- Storyline #7. Wild Cat Size — Objective: “Defeat the three Cat Size Cats 0/3”. Reward: +700 EXP and +200 Coins.
Chapters 8-12: Diamotch and the watch that comes back
- Storyline #8. Test the Lava Rock at Diamotch — Objective: “Talk to Jodio about testing the Lava Rock 0/1”. Reward: +450 EXP, marked not repeatable. Jodio’s instruction is “Diamotch is where we’ll test it. Touch the Lava Rock to one of those luxury watches and see what happens. If it really pulls value around, we’ll know.”
- Storyline #9. Enter Diamotch — Objective: “Ask to view the luxury watches 0/1”. Reward: +450 EXP. The clerk’s line is “Welcome to Diamotch, Our highest-value watches are shown privately. Follow me to the back room and take a seat.”
- Storyline #10. Private Watch Showing — Objective: “Sit for the private watch showing 0/1”. Reward: +450 EXP.
- Storyline #11. Accused on Camera — Objective: “Answer the Diamotch guard 0/1”. Reward: +500 EXP. The same +500 EXP prints under both replies (“Then try to stop me.” and “We didnt steal it!!!!”), so the dialogue choice does not change the payout.
- Storyline #12. Defeat Diamotch Security — Objective: “Defeat Diamotch Security 0/2”. Reward: +650 EXP.
Chapters 13-18: the returned watch and Charming Man
- Storyline #13. Find the Returned Watch — Objective: “Pick up the returned watch 0/1”. Reward: +450 EXP and +1 Silver Watch.
- Storyline #14. Proven Inocent — Objective: “Hear the employee apologize 0/1”. Reward: +450 EXP. The clerk’s apology is the closure line: “I’m sorry. The watch was found on the floor in the main room. You can leave; I was mistaken.” The chapter name is spelled “Inocent” in the game and is kept as printed here.
- Storyline #15. Tell Jodio It Returned — Objective: “Tell Jodio the watch returned 0/1”. Reward: +450 EXP. Jodio confirms the test worked and points at the food: “The watch came back? Then the Lava Rock works. I picked up food too, grab some if you want. It’s on the tire over there.”
- Storyline #16. Open the Food Bag — Objective: “Open Jodio’s food bag 0/1”. Reward: +450 EXP.
- Storyline #17. Charming Man Ambush — Objective: “Defeat Charming Man 0/1”. Reward: +800 EXP and +750 Coins. A follow-up appears in prose rather than as a counter: “Bring the stolen items and Charming Man back to Iko Iko.”
- Storyline #18. Return to Iko Iko — Objective: “Return to Iko Iko 0/1”. Reward: +450 EXP.
Chapters 19-24: reporting in, then HOWLER’s deeds
- Storyline #19. Report to Meryl Mei — Objective: “Give Meryl the diamond and watch 0/1”. Reward: +500 EXP. Meryl’s line sets up the next target and names both Hualalai and HOWLER: “The diamond and the Diamond Watch both made it back. Hand them over, then tell me everything Charming Man said about Hualalai and HOWLER.”
- Storyline #19.5 The Good Stuff: Grow — The entry has a name and an empty description: no objective, no dialogue, no reward. There is nothing else to quote, so what the step asks for is unknown.
- Storyline #20. Go to the Land Registry — Objective: “Reach the land registry office 0/1”. Reward: 500+ EXP. Meryl’s brief is “HOWLER owns the land around Hualalai. We need the registry records touched by the Lava Rock, then you leave before security understands what happened.”
- Storyline #21. Request HOWLER Deeds — Objective: “Ask the clerk for HOWLER deeds 0/1”. Reward: +500 EXP. The clerk’s line is “HOWLER Company land deeds? Wait here. I will bring the original records from the archive.”
- Storyline #22. Touch the HOWLER Deeds — Objective: “Touch the deeds with the Lava Rock 0/1”. Reward: +600 EXP.
- Storyline #23. Exit the Registry — Objective: “Walk out of the registry 0/1”. Reward: +450 EXP.
- Storyline #24. Report to Jodio — Objective: “Tell Jodio the deeds were touched 0/1”. Reward: +750 EXP and +500 Coins. Jodio’s reply is “You touched the HOWLER deeds with the Lava Rock? Good. Keep it quiet until Meryl makes the next move.”
Chapters 25-31: Usagi, the hospital and the MRI
- Storyline #25. Bags’ Groove Symptoms — Objective: “Talk to Jodio about the hospital plan 0/1”. Reward: +550 EXP. Jodio’s briefing is two paragraphs; the operative part is “Usagi’s eye is bleeding, and Charming Man says the thing inside him is moving in a pattern. Get him to the hospital ICU first. If White’s tablet is still there, Dragona has one chance to file against HOWLER before we run the MRI.”
- Storyline #26. Carry Usagi to Safety — Objective: “Pick up Usagi 0/1”. Reward: +550 EXP.
- Storyline #27. Go to the Hospital — Objective: “Reach the hospital entrance 0/1”. Reward: +550 EXP.
- Storyline #28. Congressman White’s Tablet — Objective: “Use White’s tablet for the HOWLER land filing 0/1”. Reward: +600 EXP. Meryl’s line explains the filing: “We still need the MRI, but White left his tablet in ICU. Dragona can use Smooth Operators to submit the HOWLER filing with his fingerprint. The moment it goes through, Howler will know.” The completion line spells out the consequence: “The filing went through. HOWLER has been alerted - get Usagi to the MRI before Bobby Jean closes in.”
- Storyline #29. Find the MRI Room — Objective: “Reach the MRI room 0/1”. Reward: +550 EXP.
- Storyline #30. Scan Usagi — Objective: “Run the MRI scan 0/1”. No reward is printed.
- Storyline #31. Extract Bags’ Groove — Objective: “Extract the Bags’ Groove units 0/5”. Reward: +650 EXP. The counter is 0/5, so this is five units rather than one.
Chapters 32-34.5: Bobby Jean and the documents
- Storyline #32. Defeat Bobby Jean — Objective: “Defeat Bobby Jean 0/1”. Reward: +900 EXP and +550 Coins. Meryl’s warning is “That is them. Bobby Jean reached the hospital with Glory Days. Stay clear of his bullets and end this before HOWLER sends anyone else.”
- Storyline #33. Secure Yokohama’s Documents — Objective: “Inspect Yokohama’s documents 0/1”. Reward: +750 EXP. The entry adds “The documents expose HOWLER’s debt, Return to Iko Iko and report to Meryl.”
- Storyline #34. Report to Meryl at Iko Iko — Objective: “Show Meryl Yokohama’s documents 0/1”. Reward: +1500 EXP, the largest single payout in the list. Meryl’s line is “Yokohama’s papers show the filing is only the opening. HOWLER is buried in debt, and its assets are the leverage we need. Let me see the holder.”
- Storyline #34.5 D’Arby’s Wager — The entry has a name and an empty description: no objective and no reward printed. The only official note about this step is the October 21, 2026 note that the first D’Arby slot now unlocks via a minigame during the storyline, which does not name a chapter. What that slot is for is covered in the gates section below.
Chapters 35-37: side activities, the debt and the megayacht
- Storyline #35. Complete 5 Side Activities — Objective: “Complete 5 Side Activities (bounties, eliminations or side quests.)” with the full stop inside the bracket, exactly as printed. No reward is listed.
- Storyline #35.5 Complete 1 Elimination — Objective: “Complete 1 Elimination”. No reward and no completion line.
- Storyline #36. The Debt Collection — Objective: “Review the debt 0/1”. It prints “Quest Completed!” with no EXP or Coin figure. Meryl’s line, spelled “Meryl Mei Q” here, splits the crew: “Jodio, Dragona, and Charming Man will handle the yacht. Charming Man will disguise himself as Yokohama before boarding. Paco And Usagi, stay ashore as support.”
- Storyline #37. Board The Megayacht — Objectives: “Approve the crew ID’s 0/3” and “Wait for Jodio and the crew to board 0/1”. No reward figure is printed.
Chapters 38-41: the packet, the textbook and the office
- Storyline #38. Under Question — Objective: “Present the packet (0/2)”. Reward: +1 Mysterious Arrow; no EXP or Coins are printed. Jodio’s line is “Merly sent a history assignment at a time like this. It must be a warning. Read it carefully while we keep Howler occupied.” The name is spelled “Merly” here.
- Storyline #39 A Message in the Textbook — Objective: “Read the Queen reference 0/3”. No reward is printed. Dragona’s read is “The message points to two pursuers. Meryl is warning us without telling them what she knows.”
- Storyline #40. Too Late at the Office — Objective line as printed: “Interact with the blood stain..”. No reward. The entry closes with “Blood on the ground. Return to the group at IKO IKO”.
- Storyline #41. Return to IKO IKO — Objective: “Meet the group at IKO IKO 0/1”. This entry prints only the objective: no completion line and no reward.
Chapters 42-44: 200 Balloons and Howler’s cash test
- Storyline #42. 200 Balloons — Objective: “Defeat Ningbo and Laem Chabang: 0/1”. It prints “Quest Completed!” with no figure.
- Storyline #43. Return to the Yacht — Objective: “Talk to Howler: 0/1”. Reward: +1 Mysterious Arrow; no EXP or Coins. Howler’s line is “You’re back. Follow me inside. We’re going to finish this conversation”.
- Storyline #44. The Deal Is Still Live — Objectives: “Begin Howler’s Cash Test: 0/3” and “Let Howler check Dragona: 2/3”, with the partial 2/3 counter exactly as printed. No reward is printed. Jodio’s line is “They’re heading upstairs. Let’s follow them.”
Chapters 45-48: Key West, the upper deck and the last of the Lava Rock
- Storyline #45. Track Key West — Objective: “INSPECT THE GAP: 0/1”. No reward. Jodio’s instruction is “Follow the gold traces to the upper-deck and inspect the last gap. Watch out for Key West.”
- Storyline #46. Defeat Key West — Objectives: “DEFEAT KEY WEST: 0/2” and “PUSH KEY WEST INTO THE POOL: 1/2”, again with a partial counter as printed. No reward. Dragona’s method is “She’s weakened! Get behind her and push her into the pool. A heavy hit will work too.”
- Storyline #47. Howler on the Upper Deck — Objective: “Rejoin the crew: 0/1”. No reward. Jodio’s line is “The drain caught West End Girl. Key West is gone, and the lava rock is back with us.”
- Storyline #48 The Last of the Lava Rock — Five objectives: “Witness Howler’s arrest: 0/1”, “Pick up the signed papers: 0/1”, “Follow the crew to the raft: 0/3”, “Board the Escape Raft: 0/1” and “Stay aboard with the crew: 0/1”. No reward is printed. Dragona: “The papers are safe. But look at the Lava Rock. It’s falling apart in my hands.” Charming Man: “No time to turn back. Everyone is aboard. Let’s get away from this Yacht.”
After #48: Thank YOU For Playing! (WIP)
The 55th entry is a credits roll rather than a chapter. Its title is “Thank YOU For Playing! (WIP)” and its own text says it is “WIP until actual part 9 progresses”, so the story is officially unfinished. It lists the team, among them co-owners SquidyCakez and GreennJello, and closes with “Thank you all for playing. Don’t forget.. to STAND OUT!!”
Rewards along the way
What the chapters add up to
Counting every EXP and Coin figure printed across the 55 entries gives three numbers:
- Tutorial chapters: +50 EXP and +500 Coins, all of it from Hey Ya’s Tutorial #2.
- Storyline chapters #2 to #48: +18,050 EXP and +2,725 Coins.
- Tutorial plus storyline: +18,100 EXP and +3,225 Coins.
The storyline EXP comes from 31 of the 50 chapters and the Coins from eight of them (#2, #4, #5, #6, #7, #17, #24 and #32). Items are listed separately: +1 Blue Diamond and +1 Lava Rock on #5, +1 Silver Watch on #13, and +1 Mysterious Arrow each on #38 and #43. Those story items are catalogued on the items page. Nothing in the storyline pays a Stand, an arrow part or a cosmetic.
One naming difference is worth flagging here rather than in the chapter list: #13 rewards a +1 Silver Watch while the #19 dialogue calls the same object “the Diamond Watch”. The game uses both names and never says they are two items, so do not count them as two rewards.
Why the number is a floor, not a final total
Nineteen of the 50 storyline chapters print no EXP or Coin figure at all: #3, #19.5, #30, #34.5, #35, #35.5, #36, #37, #38, #39, #40, #41, #42, #43, #44, #45, #46, #47 and #48. From #36 onward the entries mostly print “Quest Completed!” with no figure attached, and only #38 and #43 name anything at all, one Mysterious Arrow each. #41 prints only its objective, and the two half-steps (#19.5 and #34.5) print nothing but a name. Whatever those steps pay in game, it is not recorded, so the real total is higher than 18,050 EXP by an unknown amount.
One counting decision changes the total: #11 prints “+500 EXP” twice, once under each reply to the guard. That is one chapter reward, not two, so it is counted once here. Adding both branches would make the storyline EXP 18,550 instead of 18,050.
The biggest payouts, and what EXP does
The seven largest printed EXP rewards in the storyline:
- #34. Report to Meryl at Iko Iko: +1500 EXP
- #32. Defeat Bobby Jean: +900 EXP and +550 Coins
- #17. Charming Man Ambush: +800 EXP and +750 Coins
- #24. Report to Jodio: +750 EXP and +500 Coins
- #33. Secure Yokohama’s Documents: +750 EXP
- #5. Escape With the Diamond: +700 EXP and +350 Coins, plus the two story items
- #7. Wild Cat Size: +700 EXP and +200 Coins
The largest printed Coin reward is #17 at 750 Coins, ahead of #32 at 550 and #24 at 500. EXP is obtainable from Quests, Storyline and Bounties, and each level gives 3 SP (Stat Points), up to a max level of 50. Nothing converts a storyline total into a level, so no estimate is made here.
What the story gates
A character slot
Every player gets a maximum of 3 slots, with three published unlock routes: unlocking 30 Stands, completing the Storyline, or paying 100 000 Coins. Finishing the storyline is therefore one of the three ways to open a second or third slot.
The Stand arrow pool
Three patches restrict what arrows can roll before the story is finished, each a restriction that ends when you beat it:
- October 23, 2026: all arrows used pre-storyline completion draw from a modified pool that excludes Stands that are bad to progress with — Super Fly, Rolling Stones and Cinderella.
- October 26, 2026: Burning Down The House, Catch The Rainbow and Strength cannot come from arrows until you beat the story.
- November 15, 2026: Lyin Eyes was added to the cannot-roll list for the story pool.
The storyline is the named gate for those Stands appearing from arrows, and the pool is narrower until you clear it. The arrows page carries the current rate tables, the focus arrows and the exclusion rules in one place, and the Stand database covers the Stands the pre-story pool withholds.
D’Arby’s Stand Storage slot
The first D’Arby slot unlocks via a minigame during the storyline, as of October 21, 2026. D’Arby serves as Stand Storage, can turn your Stand into a Stand Chip, and is located at the Docks. The only documented D’Arby minigame is Go Fish, a matching card game where players try to collect three sets of four cards; the D’Arby’s Rematch bounty has him looking for a rematch and sends you to his table to beat him at Go Fish.
What is not stated anywhere is that the blank #34.5 chapter is that minigame. The unlock sits inside the storyline but is never attached to a chapter number, so the link between #34.5 and Go Fish is plausible and unproven. The gate itself is proven in one direction only: the first D’Arby slot unlocks inside the storyline minigame, not in a shop or via a level requirement.
Systems the storyline teaches
Two patches place whole systems inside the story: gardening, scavenging and a boat spawner NPC were implemented into the storyline on October 21, 2026, and an October 17, 2026 step had you do an elimination after completing 3 bounties to get introduced to that system better.
The current chapters read differently from that second line: #35 asks for five side activities (bounties, eliminations or side quests) and #35.5 asks for a single elimination, and nothing explains the change. Treat the patches as the history and the numbered chapters as the current requirement.
Not gated by the storyline: Hermit Purple
Hermit Purple looks like a story unlock and it is not one. Its condition is the same on every listing: obtainable by doing Bill’s Request, needing Hamon and no Stand. The gate is Hamon plus an empty Stand slot, with no storyline step involved — Billy still unlocks Hermit Purple for Hamon users, as the developers restated on October 13, 2026. The Hermit Purple page collects its ability data.