Play

Raid Guide

Stand Out Raids Guide — Train, Highway Star & 77 Rings

Stand Out raids: Donatello starts each Bizarre Adventure, with Train and Highway Star drop tables and all four 77 Rings stages.

Stand Out Wiki Editors Updated November 15, 2026

What a raid is in Stand Out

A raid is a Bizarre Adventure, not a quest

Raids live in their own system, Raids/Bizarre Adventures, separate from quests and bounty quests. You start one through Donatello, who stands in the park near the Museum of Oahu and lets you start a Bizarre Adventure.

So a raid is instanced content you enter from an NPC, not a step in the storyline or in your daily bounty rotation. The two systems do touch, though, and one direction only: a quest can require a raid. Big Business, the quest from Angelo, asks for one Bizarre Adventure alongside three bounties and ten eliminations, and since October 25, 2026 that step has pointed players to Donatello. No raid ever depends on a quest.

What’s documented

At the November 15, 2026 snapshot the raid system has eleven documented entries, and only six of them carry body text: the three raids (Train Raid, Highway Star Raid, 77 Rings Raid), two shops with written price lists (Train Shop, Highway Star Shop), and the one-line how-to above. The rest are unlabelled separator entries. The third shop, 77 Rings Shop, has no text at all; its only attachment is a screenshot of the shop header reading “77 RINGS SHOP” above a “RING TOKENS: 0” counter, with no item list visible.

That uneven coverage matters before you read the rest of this guide. Train and Highway Star publish coin and EXP ranges plus per-item percentages for both difficulties; 77 Rings publishes only a stage list. How many raids the game will have, what a raid’s minimum level is, and how many players it allows are all unstated anywhere.

The other kind of raid

There is a second use of the word, and it is unrelated. In the gang system, every gang can raid each other, and getting raided results in losing your stored gang money. That is player-versus-player gang raiding, covered on the gang wars page, and nothing connects its currency, NPCs or rewards to a Bizarre Adventure. When a Stand Out player says “raid” without a name in front of it, check which system they mean.

The Train raid

How the Train raid starts

The Train raid is the oldest of the three. It launched locked on October 17, 2026 and opened to everyone the same day, explicitly unfinished as part of the playtest. On October 25 the start moved to Donatello as part of a generic raid system setup. The same patch noted that the train now stops in TS — the developers’ abbreviation for time stop elsewhere — without explaining what that changes in the raid.

One thing worth knowing before you go looking for a menu: Donatello’s own NPC entry still names only the Train Raid under Existing Bizarre Adventures, even though three raids exist. It has not been updated to match.

The framing: you act as a rogue member of the gang Passione, travelling from cart to cart defeating enemies and uncovering clues.

The cart objectives

The raid is a sequence of train carriages, and the cart variations randomise per raid. Nine objectives exist, and one of them is explicitly not randomised:

  • Help the “Old Lady” find a belonging (Lemonade or her scarf), then locate the pin in her purse to picklock the door to the next cart.
  • Protect Coco Jumbo for 140 seconds.
  • Clear two waves of enemies, some Stand users and some not, at 5 NPCs per wave scaling depending on your party size.
  • Obtain an ice-pack to stop yourself aging, hide Coco Jumbo under a seat, then protect the civilians from Prosciutto by handing out ice packs, for 1:45.
  • Find the conductor’s key to open the next car, while dodging Pesci by unequipping your stand and crouching behind couches.
  • Find the conductor’s key to open the next car, with no threat attached.
  • Kill Prosciutto, marked “CART LOCKED, NOT RANDOMISED”.
  • Fight three Passione members on the roof of the cart, where “The boss can have any pinnacle stand” and the others hold a randomised, non pinnacle stand, then break the roof to re-enter while dodging obstacles.
  • The three-hints objective: find three hints including items on the ground, question passengers who deflect with lines like “I don’t wanna see you.” or “I travel alone.”, kill the ones who reveal themselves as Passione members, then enter the next cart.

Two of those objectives are gated by a mechanic rather than by damage, and both are easy to fail while doing everything else right. The Pesci objective requires the unequip — a player who keeps their Stand out is not doing the objective. The ageing objective is a timer, not a fight: 1:45 of keeping civilians supplied with ice packs while Prosciutto ages them.

The two difficulties and the drop table

Both difficulty tables are published as images. Regular difficulty pays 2,500-3,500 Coins and 1,800-2,200 EXP; Hard pays 5,000-7,000 Coins and 4,000-5,000 EXP.

Reward Regular difficulty Hard difficulty
Coins 2,500-3,500 5,000-7,000
EXP 1,800-2,200 4,000-5,000
King Crimson Chip not listed 1.0%
Pesci’s Jacket 5.0% 10%
Mysterious Arrow [Part 5] 3.0% 5.0%
Mysterious Arrow 62% 86%
Arrow Part x2-4, 80% x3-5, 79%
Steel Ingot x3-5, 53% not listed
Lucky Arrow 16% 49%
Bizarre Arrow 9.6% 27%
Stone Mask not listed 23%

Read the two columns as a single decision: Hard does not simply scale the same list, it swaps the pool. Steel Ingot disappears from the Hard table, the King Crimson Chip appears at 1.0%, the Stone Mask appears at 23%, and the two premium arrows roughly triple in rate (Lucky Arrow 16% to 49%, Bizarre Arrow 9.6% to 27%). If you are farming Steel Ingot for crafting, Regular is the better table; if you are chasing the Stand Chip or arrows, only Hard carries it. The token payout for either difficulty is not published, and neither is how the difficulty is selected.

Dated changes to the Train raid

The raid has been rebalanced several times since it opened, so older videos and posts describe a different build:

  • October 20, 2026: Coco Jumbo’s HP in the raid was doubled, and destructible items no longer regenerate once destroyed — props you break stay broken for the rest of the raid.
  • October 21, 2026: a new objective was added, hide from Beach Boy/Pesci — the Pesci dodge above.
  • October 23, 2026: the raid terrain was updated, and roof NPCs were fixed ganging up on one player.
  • October 24, 2026: bug fixes.
  • October 26, 2026: a hedged fix for train lag and related issues.
  • October 27, 2026: the Pesci and Prosciutto bosses were improved.
  • October 28, 2026: changes to the raid and its bosses to make it harder for groups.
  • November 14, 2026: party bugs fixed, including the train raid’s.

The current Coco Jumbo health value is not published, only the fact that it was doubled. Treat any specific HP number you see quoted as unsourced.

The Train Shop

The Train Shop prices everything in Tokens, and the shop screen’s own header names them: “THE TRAIN SHOP” over a “TRAIN TOKENS” counter. The price list:

Item Price
Mysterious Arrow 7 Tokens
4x Arrow Part 8 Tokens
4x Steel Ingot 10 Tokens
Lucky Arrow 17 Tokens
Pesci’s Jacket 25 Tokens
Bizarre Arrow 33 Tokens
Mysterious Arrow [Part 5] 40 Tokens
Stone Mask 40 Tokens
King Crimson Full Stand Chip 200 Tokens

The arrow economics here are the useful part. A Mysterious Arrow costs 7 Tokens. The Bizarre Arrow costs 33, and it excludes Rare and Epic Stands while matching the Pinnacle chance of nine regular arrows. The Part 5 arrow costs 40 and only awakens Part 5 Stands, each at the same chance, except King Crimson at 5%. The arrows page covers the full pool logic; the items page covers Steel Ingot, Arrow Part and the Stone Mask as materials.

The Highway Star raid

How the Highway Star raid starts

The Highway Star bizarre adventure was added on November 2, 2026, in the same patch as the Food Safety Agency and the gang war trophies, sixteen days after the Train raid opened.

No dedicated entrance is published for it. The only raid-start documentation names Donatello, and the October 25 patch that moved the Train raid to him set up a generic raid system — one system, not one NPC per raid. Donatello’s own entry still lists just the Train Raid under existing adventures. The practical reading is that the shared entry point is the same NPC outside the Museum of Oahu; no second entrance, level requirement or unlock condition for Highway Star specifically is documented anywhere.

The three objectives

There are three objectives:

  • “Get Highway Star to half HP”.
  • “Drive into oncoming traffic while Hey Ya! finds where the dead Highway Star user is”.
  • “Kill Highway Star”.

The middle objective is the raid’s design statement: you are driving, in traffic, while Hey Ya! does the searching. It is a vehicle objective in a game whose other raid content is on foot, so bring a vehicle; no fallback is described for a player who arrives without one. Nor is it stated how many phases sit behind the half-HP marker, whether the chase is timed, or what happens if the vehicle is destroyed.

One later addition is easy to miss when planning a run: nurse NPCs spawn in the Highway Star raid as of November 8, 2026. Nothing describes what the nurses do, so they are not claimed to heal here.

Drops at both difficulties

Highway Star publishes Regular and Hard tables, and they follow the same shape as the Train raid’s: the same coin and EXP bands, the same base items, and the raid’s own Stand Chip only on Hard.

Reward Regular difficulty Hard difficulty
Coins 2,500-3,500 5,000-7,000
EXP 1,800-2,200 4,000-5,000
Highway Star Chip not listed 1.0%
Mysterious Arrow [Part 5] 3.0% 5.0%
Mysterious Arrow 62% 86%
Arrow Part x2-4, 80% x3-5, 79%
Steel Ingot x3-5, 53% not listed
Lucky Arrow 16% 49%
Bizarre Arrow 9.6% 27%
Stone Mask not listed 23%

The chip is the reason to run Hard. It sits at 1.0%, the lowest entry on either table, and it is the only listed route to the Highway Star Stand Chip from this raid. Regular difficulty cannot drop it at all. Every other Hard entry improves or holds, with one exception worth seeing clearly: Arrow Part’s rate dips from 80% to 79% while its bundle grows from x2-4 to x3-5, and Steel Ingot is removed from the pool entirely.

The Highway Star Shop

The Highway Star Shop is the Train Shop with two substitutions: Pesci’s Jacket is gone, and the 200-Token Stand Chip is Highway Star’s rather than King Crimson’s. Everything else matches price for price. The shop screen carries its own currency name as well: “HIGHWAY STAR TOKENS”.

Item Highway Star Shop price Train Shop price
Mysterious Arrow 7 Tokens 7 Tokens
4x Arrow Part 8 Tokens 8 Tokens
4x Steel Ingot 10 Tokens 10 Tokens
Lucky Arrow 17 Tokens 17 Tokens
Pesci’s Jacket not listed 25 Tokens
Bizarre Arrow 33 Tokens 33 Tokens
Mysterious Arrow [Part 5] 40 Tokens 40 Tokens
Stone Mask 40 Tokens 40 Tokens
Stand Chip Highway Star, 200 Tokens King Crimson Full, 200 Tokens

The identical prices are the trap. Each shop prints its own token name in the header — Train Tokens in one, Highway Star Tokens in the other — so identical price lists are not evidence that one balance spends in both shops. Whether tokens are per-raid, whether they persist between runs, or how many a run pays is not stated, so treat the counters as separate until something official says otherwise. What the two raids genuinely differ on is the 1.0% Stand Chip slot, and no clear-time or difficulty comparison between them is published.

The 77 Rings raid

What the raid covers

The 77 Rings bizarre adventure is the newest of the three, added November 13, 2026 — one day before the game’s November 14 launch. It is the perilous “77 Rings”, a brutal knights’ training grounds travelled through while defeating evil along the way.

The format is different from the other two: no Regular/Hard split, no coin or EXP band, and no percentage table anywhere. What it does have is a stage list — the most detailed objective breakdown of any raid. The stage headings below are quoted exactly as published.

Stage 1: ‘SURVIVE THE DEAD IN THE GRAVEYARD’

“Fight through waves of the undead in order to progress onto the second stage, this stage typically includes 3 waves, remaining relatively the same ease throughout.”

The word “typically” is the only qualifier given, so treat three waves as the normal case rather than a fixed number.

Stage 2: ‘CROSS THE BROKEN BRIDGE’

Stage two splits into three parts, each with its own heading.

  • ‘CROSS THE BROKEN BRIDGE’: “a parkour segment in which you must pass spikes coming out of the ground, and hopping from broken bridge pieces in order to make it to the other side safely, watch out for hypothermia!”
  • ‘BEAT THE KNIGHTS AT THE FOOT OF THE MOUNTAIN’: “defeat 1 wave of undead ‘Trainee Knights’, they are unarmed, and solely use fists”. A fall is “a long way down (and they hit quite hard)”.
  • ‘CLIMB TO THE FIRST DOOR’: “complete more parkour, of higher difficulty”.

Two hazards are flagged at this stage: hypothermia during the bridge crossing, and falling during the knight fight at the mountain’s foot. How hypothermia is triggered or cured is not explained.

Stage 3: ‘GET THROUGH THE TRAINING HALL’ and ‘DEFEAT TARKUS’

Stage three is three objectives, and the second one is the raid’s only named boss.

  • ‘GET THROUGH THE TRAINING HALL’: “journey to the ‘Training Hall’ where you will need to fight and kill ‘Hall Guards’ whilst doing minor parkour such as dodging spike traps & falling floors”.
  • ‘DEFEAT TARKUS’: “Locked in a room, you must defeat the boss ‘Tarkus’ who has extreme physical capabilities and vampiric powers.”
  • ‘FIND THE WAY OUT OF THE HALL’: “Run forth, dodging (or fighting) knight enemies to escape the miniature-labyrinth after defeating Tarkus”, exiting through a tunnel.

Tarkus is the raid’s only named boss, and one mechanical detail about the fight is documented: the room is locked. Everything published about him is one sentence — extreme physical capabilities and vampiric powers — with no health figure, no phase list and no attack breakdown. His helmet is also the only item tied to this raid: the Tarkus’s Helmet accessory is obtainable from the 77 Rings Raid and its stats are +1 Strength, +3 Health, -10% Walk Speed and +20% Damage Resistance, with no drop rate.

Stage 4: ‘CLIMB THE FROZEN MOUNTAIN BEFORE THE COLD TAKES YOU’

“complete parkour whilst scaling the mountain, the cold is harsh, so do not be afraid to use the camp-fires when possible. This stage features falling icicles and a ton of climbing, it is hard.”

That is where the published list stops. There is no stage five heading, no boss after Tarkus, and no completion text.

What is not published

This is the raid where the gaps are widest, and they are worth stating plainly rather than filling in:

  • The stage list ends at four. The final published heading is stage four, so whether the raid ends there or continues is unknown. No changelog entry or announcement states the total number of stages.
  • There is no drop table. 77 Rings carries no Regular or Hard table, no coin band and no EXP band. The only item tied to the raid is Tarkus’s Helmet, which names the raid as its source and prints stats but no rate.
  • The shop has no price list. The 77 Rings Shop has no body text; its one attachment is a screenshot showing only the shop’s own header, “77 RINGS SHOP”, over a “RING TOKENS: 0” counter, with no items visible. The currency is named on screen, but no price, no stock list and no payout rate per run is published anywhere.

If you are deciding whether the 77 Rings is worth running, the honest answer is that the numbers are not public yet. The quests page carries the same stage list in shorter form, and the update timeline records the November 13 addition.

Running raids solo

Group size

No party size limit, minimum player count or level requirement is published for any raid. What is published, in both directions:

  • The Train raid’s wave objective runs at 5 NPCs per wave scaling depending on your party size — the one published acknowledgment that party size changes the raid.
  • The October 28, 2026 patch tuned the raid and its bosses to be harder for groups — the one published balance change aimed at group play.

Between those two facts, a solo run is not fighting a raid tuned down to one player; it is running the same raid without the party-size scaling the wave objective mentions. How the scaling works numerically is unstated, so treat any per-player HP multiplier you see quoted as unsourced.

The two mechanics gates are fully on you

Two Train raid objectives gate on mechanics rather than damage, and both get harder alone without anyone to cover them. The Pesci dodge requires you to unequip your Stand and crouch behind couches — with no teammate drawing fire, the hiding is all yours. The ageing objective is a 1:45 timer of handing ice packs to civilians while Prosciutto ages them, so movement time between civilians matters more than DPS. The Highway Star raid’s middle objective puts you in a vehicle in oncoming traffic while Hey Ya! searches — a second player cannot drive for you, so the practical advice is to bring a vehicle you are comfortable driving.

What to farm alone, by table

Solo runs should pick difficulty by the reward table, not by habit:

  • Regular is the only table that pays Steel Ingot (x3-5 at 53% on both published raids), so solo material farming — the items page covers what ingots and arrow parts craft — belongs on Regular.
  • Hard is the only table that pays the 1.0% Stand Chip and the Stone Mask, and it triples the premium arrow rates. At 1.0%, a chip chase is a repeated-run commitment either way; soloing it just means committing to more attempts.
  • The 77 Rings raid has no published drop table at all, so there is no solo-versus-group farming argument for it either way.

Raid rewards

What’s printed

Two of the three raids publish full reward tables, and both use the same structure: a coin range, an EXP range, then per-item percentages. Those two tables are copies of each other apart from two slots — which Stand Chip sits at 1.0%, and Pesci’s Jacket, which only the Train raid rolls at 5.0% Regular and 10% Hard. Every other line is identical: Mysterious Arrow at 62% Regular and 86% Hard, Arrow Part at 80% Regular and 79% Hard, Steel Ingot on Regular only, Stone Mask on Hard only at 23%.

Hard is the only difficulty that can drop either raid’s chip, and at 1.0% it is the lowest rate printed on either table. Hard also removes Steel Ingot from the pool, which is the one concrete reason to queue Regular once arrows are no longer the goal.

A shop was added to the train raid and its drops were tripled on October 25, 2026. The drop-table images carry no dates of their own, so whether the published Train table is the pre- or post-tripling version cannot be confirmed; the percentages are reproduced as they appeared at the November 15, 2026 snapshot.

The 77 Rings publishes no table at all. The only reward credited to it is an accessory: Tarkus’s Helmet is obtainable from the 77 Rings Raid and lists +1 Strength, +3 Health, -10% Walk Speed and +20% Damage Resistance, with no rate attached.

Tokens are not shared between raids

Every shop prints its own currency name in its header: TRAIN TOKENS on the Train Shop, HIGHWAY STAR TOKENS on the Highway Star Shop, RING TOKENS on the 77 Rings Shop. The two published price lists are identical apart from two entries: Pesci’s Jacket at 25 Tokens in the Train Shop only, and the 200-Token Stand Chip, which is King Crimson Full at the Train Shop and Highway Star at the Highway Star Shop. The common items are Mysterious Arrow at 7, 4x Arrow Part at 8, 4x Steel Ingot at 10, Lucky Arrow at 17, Bizarre Arrow at 33, Mysterious Arrow [Part 5] at 40 and Stone Mask at 40.

How many tokens a run pays, whether a balance survives between runs, or how Ring Tokens are earned at all is not stated — 77 Rings publishes no table to derive it from. Treat the three counters as separate balances until something official says otherwise.

Not published

To keep the gaps explicit, none of the following is published anywhere:

  • Any 77 Rings drop table, coin or EXP band, or shop price.
  • The token or Ring Token payout per completed run.
  • How raid difficulty is selected, and whether it is chosen before or inside the raid.
  • A party size limit, a level requirement, or an unlock condition for Highway Star and the 77 Rings.
  • The current health value of Coco Jumbo or Tarkus, as opposed to the fact that Coco Jumbo’s was doubled.
  • A completion reward for finishing a raid beyond the roll at the drop table.