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Emperor

Emperor is a Legendary Stand from Part 3 in Stand Out. It has 4 base abilities and 1 awakening (EX) move, with cooldowns and ability-scaling notes below.

Stand Out Wiki Editors Updated November 15, 2026
RarityLegendary
PartPart 3
TagsPHYSICAL
Data checked2026-11-15

Lore

Background

“The gun is mightier than the sword!”

The stand of Hol Horse. A gun summoned directly to the user’s hand, Emperor allows its user to fire bullets that are also part of the Stand. These bullets can be steered mid-air with absolute precision, making cover useless.

Abilities

Hol Horse Philosophy [HOLD]

Hold to run forward quickly, then release to stop.

Start running in the direction you face. Keep holding to run, or release to stop. Being stunned or reaching the time limit also ends the run.

Cooldown: 55s

Blind Shots

Fire a group of bullets and guide them by moving your camera.

Fire a group of bullets, then turn the camera to steer them. You stay in place while controlling them. Each bullet dissapears after a hit. Control ends when no bullets remain, the group hits a wall, or six seconds pass.

Cooldown: 35s

Fan The Hammer [HOLD]

Tap to fire ricocheting bullets, or hold for a close-range volley that hits instantly.

VARIATION: [HOLD]

Tap to fire a short volley of bullets that can bounce off surfaces. Hold through the startup to fire more slowly, hitting instantly at shorter range. Both versions shoot in the direction you face.

Cooldown: 23s

Emperor Shot [HOLD]

Charge a blast straight ahead, Holding increases its damage,size,reach and knockback.

VARIATION: [HOLD] Hold to charge for up to two seconds, then release to fire. A full charge doubles the blast size, damage and knockback. The shot travels in the direction you face. You move slowly and cannot jump while charging, and firing pushes you backward.

Cooldown: 28s

Moves without written notes

These moves have demonstration clips only, with no written description: M1 Light Combo & M2 Attack.

Awakening (EX) moves

Emperor Pulemet

Requires 4 bars of Awakening Bar to use.

Charge up, then keep firing across a wide area in front of you.

After a short charge, fire continously for nearly four seconds. You cannot move while firing, but you can turn to aim. Repeated hits push enemies back and wear down their guard.

Cooldown: 120s

Ability scaling

What Ability changes

Hol Horse Philosophy time limit and Blind Shot bullet lifespan scale with ability, up to 50% longer. Emperor Pulemet’s movement penalty scales with ability, removing up to 35% of the movement penalty.

How to obtain

Rarity and arrow rolls

Legendary can come from any arrow type: Lucky Arrow 34.0%, Bizarre Arrow 57.9%. These are rarity-level odds, not odds for this exact Stand.

See the Stand arrows guide for the full arrow table, crafting costs and reroll rules.

Current tier as of the November 15, 2026 check: Legendary.

Update notes

Dated developer entries

  • 2026-10-18 — Emperor Shot, Emperor Pulemet and Blind Shots now blow up gas cans.

  • 2026-10-06 — Glory Days’ phone preview now uses its actual pistol instead of Emperor.

  • 2026-10-05 — Fixed Emperor ricochets instantly hitting the ground again and disappearing.

  • 2026-10-05 — Fixed Emperor Shot leaving a thin spinning beam behind.

  • 2026-10-04 — Emperor and Glory Days projectile M1 hitboxes are 20% wider/taller (visuals are the same).

Related Stands

Stands that share this Stand's rarity or part.