Lore
Background
“DO YOU UNDERSTANDDDD!?”
The stand of Rubber Soul, one of DIO’s assassins. Yellow Temperance is a yellow, flesh-consuming substance that wraps around its user. It absorbs organic matter to grow and can imitate another person’s body and clothing, as Rubber Soul demonstrates by impersonating Kakyoin. Its soft body withstands powerful blows, heat and cold, but its protection cannot remove its user’s need to breathe.
Abilities
The name “Assimilation” is used twice — once for the passive stack buildup and once for the active slime-spread move. Both are listed below in that order: stacks first, then the move that spreads slime.
Trapped Breath
Living Armor holds 100 air and uses 5 each second. Hits cost another 1.25 air for each point of damage taken. With no air left you lose 12% of your max health each second. Hold Living Armor to open or close the mask; tap to remove the suit. Taking it off or opening the mask recovers 12 air per second. An open mask lowers body protection to 35% and leaves your head unprotected. Putting the suit back on does not refill it.
Assimilation (Stacks)
Repeated hits and contact with slime build up to 10 stacks per enemy. Damage rises from 0.25 each second at one stack to 2.5 at ten, before bonuses and protection. Fresh slime adds stacks and refreshes the effect. Overlapping puddles still apply once per second.
Feeding Slime
Your damage bonus counts your own Assimilation stacks across every enemy: ten stacks on one enemy and five on another give you 15% more damage. When their slime wears off or is cleansed, you lose that part of the bonus. Dying or changing Stands clears it.
Ravenous Flurry
Sweep enemies left, then right, before all four tentacles slam them forward and knock them down. Each blow adds Assimilation.
Cooldown: 18s
Borrowed Face
Aim near a player or NPC within 300 studs to copy their appearance, name, and pose for 2 minutes. You can use it from behind cover. Use again to change back.
Cooldown: 16s
Living Armor
Wrap yourself in slime to take 65% less damage and coat nearby players in Assimilation. Air drains over time and when hit; at zero lose 12% of your max health each second. Tap again to remove the suit. Hold to open or close its mask; an open mask restores air, but body protection falls to 35% and your head is unprotected.
Cooldown: 8s
Assimilation (Slime Spread)
Spread slime in front of you to consume loose props or finish downed enemies, filling your yellow bar. Hold to empty the bar into a puddle beneath you. More stored slime makes a larger puddle.
Cooldown: 8s
Key-press clips
The remaining headings in this section are clips of the two moves above, not separate abilities: “TAP [SUIT]” and “HOLD [MASK]” show the tap and hold inputs of Living Armor, while “Tap [DEVOUR]”, “Devouring Object:”, “Hold [SPREAD]” and “Opponent Standing In Puddle:” belong to Assimilation (Slime Spread). None of them has separate move text.
Awakening (EX) moves
Crawling Temperance [1 Bar]
Grow four tentacles that lift you off the ground and carry you quickly for 6 seconds. Steer with your movement controls and tap again to retract them. Being stunned ends the ride.
Cooldown: 20s
Borrowed Stand [1 Bar]
While disguised, shape your slime into their Stand. You can pilot the imitation and throw punches, but cannot use its skills. Use again to dissolve it.
(Posing with the imitated stand)
Cooldown: 20s
Play Dead [3 Bars]
While disguised, prepare to fake your death. The next enemy blow within 8 seconds deals no damage and makes you fall like a corpse. After 3 seconds, Burst out of the disguise and reveal your real health.
Cooldown: 25s
Assimilation Trail [3 Bars]
For 6 seconds, leave slime puddles as you move. Enemies touching them gain Assimilation, and the puddles grow as they feed. Each puddle lasts 12 seconds. Use again to stop early.
Cooldown: 18s
How to obtain
Rarity and arrow rolls
Rare sits outside the Lucky and Bizarre pools: Lucky and Bizarre arrows exclude Rare; only the Mysterious Arrow and the part-focus arrows can return it.
See the Stand arrows guide for the full arrow table, crafting costs and reroll rules.
Current tier as of the November 15, 2026 check: Rare.
Update notes
Dated developer entries
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2026-10-07 — Borrowed Face’s duration, Crawling Temperance’s duration, Play Dead’s activation window, and Assimilation Trail’s duration and trail puddle lifespan all scale with ability, up to 50% longer; the entry’s Living Armor air note is truncated in the original.
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2026-10-05 — Yellow Temperance can no longer M2 with copied Stands that lack a Stand heavy attack.
Related Stands
Stands that share this Stand's rarity or part.