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Kiss (Kizz)

Kiss (Kizz) is a Legendary Stand from Part 6 in Stand Out. It has 5 base abilities and 3 awakening (EX) moves; no cooldown numbers are published for this kit.

Stand Out Wiki Editors Updated November 15, 2026
RarityLegendary
PartPart 6
TagsPHYSICAL
Data checked2026-11-15

Lore

Background

“OSHAAAAAAA!”

Ermes Costello’s Stand creates stickers that duplicate whatever they touch. Removing a sticker forces the two copies back together, damaging them as they merge. She uses this power to duplicate limbs, turn objects into traps and pull herself toward distant objects.

Core mechanics

The six-sticker budget

Sticker Collision governs every move below. Aim at either half of a copy and tap G to send Kizz to its sticker; Kizz must reach it before peeling it. Enemy stickers must be within 50 studs of you. Hold G to have Kizz visit your stickers nearest first, and press it again during the approach to cancel. Your own limb stickers are left alone.

You can have six stickers out at once, and placing another pops your oldest one. Spent stickers come back one at a time, every 4 seconds; one popped to make room is reused straight away. You can keep up to twelve object copies and sticker six enemies once. Object copies stay until they are merged, destroyed, or you die or change Stand — distance and dismissing Kizz do not remove them. Enemy stickers last 60 seconds. Putting Kizz away never removes or hides a sticker.

Pilot mode and EX controls

Summon the Stand, then use Ctrl to enter or leave pilot control; your camera and movement follow the Stand. Hold T to use EX actions.

No move in this kit has a published base cooldown. The only two stated timings are Sticker Rip’s 1-second cooldown and Double Trouble’s 36-second cooldown, which starts when the duplicated limbs merge.

Abilities

Sticker

Quickly place a sticker on an enemy or throwable, or hold to throw it. Tap to place a sticker within reach, including on a held object, or hold to throw one up to 120 studs. A successful touch or a thrown sticker spends one sticker. You can place several stickers on the same original to make separate copies. Placement on enemies can be blocked or perfect blocked.

Peeling a sticker sends Kizz to tear it off and reunite the copies. Reuniting objects damage enemies in their path. Peeling an enemy’s limb copy hits them by limb: an arm deals 8 and slows their attacks for 4 seconds, a leg deals 7 and slows them for 4 seconds, and a head deals 13, stuns longest and blurs their vision for 3 seconds. Stickering a Burning Down the House user while they draw Ghost Revolver drags them along behind the round when it fires. Copies can be picked up, thrown, dropped and saved for later.

Kizz Olala

Deliver a short kick barrage. The final kick knocks enemies back and leaves an arm sticker on anyone who does not already have one. The kicks can be blocked, the final kick strains guards and can be perfect blocked, and you can follow up with G to peel the arm sticker. Double Trouble’s legs let you move faster during the barrage and extend its reach.

Yeet

Kizz locks onto the enemy nearest your cursor, or the throwable your cursor is on, within 22 studs, flies there, lifts it overhead and heaves it where your camera points: one hard shove, then gravity does the rest. The grab can be blocked or perfect blocked, and armored, unstoppable or grab-immune enemies can’t be lifted. Thrown enemies take 8 damage and ragdoll for about a second, landing wherever the throw carries them.

Any throwable can be lifted this way. A Kizz copy of a prop flies three times as far, and a flying prop hurts anyone it hits. A body double is lifted like a heavy prop and flies as far as a thrown enemy, staying upright and spinning until it lands on its feet. With nothing in reach the skill doesn’t start; a miss puts it on a short cooldown.

Double Trouble

Spend two stickers to duplicate your arms for 50% stronger light attacks, or your legs for 50% more speed and jump power, for 12 seconds. Tap with your cursor above the screen’s center for arms or below it for legs; hold while aiming at someone nearby to apply it to their upper or lower limbs instead. Enemies can block or perfect block the application.

Arms strengthen light attacks by 50%. Legs increase movement speed and jump power by 50%, and improve Kizz Olala’s movement and reach. You can maintain one set at a time, and a target cannot receive multiple sets. The limbs merge after 12 seconds; pressing the skill again or dismissing Kizz doesn’t end them early. The person with the copied limbs loses 6 health when they merge but cannot be knocked out by it. The 36-second cooldown starts when they merge; Sticker Rip leaves them alone, and placing other stickers never pops them.

Sticker Rip (G)

Tapping G on someone or something that has a sticker rips it off and deals damage. It has a 1-second cooldown, and enemy stickers must be within 50 studs of you.

Awakening (EX) moves

Body Double [3 Bars]

Slap a sticker on an enemy and it rips straight off into a full body double of them that anyone can hit, knock around, carry or throw. The double is pushed out beside them at once. Anyone can pick it up with H and throw it like a heavy prop; thrown, it flies as far as a thrown enemy, staying upright and spinning. It cannot be knocked out and does not fight back.

Half of the damage the double takes is banked. Rip the sticker with G and Kizz flies to the double, which crashes back into the original through anyone in the way and deals the banked damage all at once. Rip it while you carry the double to pull the original to you instead, then deal it, or carry it and use Return Trip to ride it straight into them.

After 30 seconds the double goes back on its own no matter what, delivering the damage; the sticker also pops when either end is 300 studs from you or when newer stickers push it out, delivering it on the spot. The target’s defeat discards it; putting Kizz away does not. One double at a time. Smooth Operators’ Rearrange pulls the sticker off with no damage. Placement can be blocked or perfect blocked.

Thread Recall [2 Bars]

Kizz flies to the enemy nearest your cursor within 32 studs and latches on for a moment while it copies their clothing. Tap again to yank them right up to you, or hold to toss the copy up into the air; it then flies straight back into them for 12 damage. With nobody in range the skill doesn’t start, and a pull that cannot start leaves the copy in your hand.

The swipe, the pull and the thrown copy can be blocked or perfect blocked. Pulls and the thrown copy stop at walls. The copy is lost when its 60 seconds run out, when you dismiss Kizz, or when either end moves more than 300 studs from you. Only the opening swipe costs EX; the cooldown starts when the copy is used or lost.

Return Trip [1 Bar]

Grab a stickered object and ride it toward its other half; Kizz removes the sticker before you launch. Hold either half or stand within 14 studs of a loose half. Carrying an enemy’s body double, you ride straight into that enemy instead, and the double slams back into them when you arrive.

You can ride toward the other half even while someone carries it, and picking it up does not stop the ride. You can move while Kizz approaches the sticker; press G to cancel before launch. Longer trips have more travel time, and walls stop your flight. Jump to leave the ride early and keep your momentum: the used copy disappears, while the original and its other stickers remain. Cannot be used while piloting.

How to obtain

Rarity and arrow rolls

Legendary can come from any arrow type: Lucky Arrow 34.0%, Bizarre Arrow 57.9%. These are rarity-level odds, not odds for this exact Stand.

The November 10, 2026 update added Kiss to the game, and it sits with the arrow-pool Stands.

See the Stand arrows guide for the full arrow table, crafting costs and reroll rules.

Update notes

Dated developer entries

  • November 10, 2026: Kiss added to the game, days before the November 14 launch.

Related Stands

Stands that share this Stand's rarity or part.