Lore
Background
The stand of an unknown user. Stored in a DISC by Whitesnake, this unnamed ability appears in Stone Ocean when Enrico Pucci inserts it into F.F. Water she touches begins to boil, threatening her water-dependent body. its original user and the full limits of its power are never revealed.
Abilities
Integrated Stand
Press E to activate Boiling Water, You can still use your usual weapon attacks.
Heat
Heat rises while the Stand is active and when you use its boiling attacks. Above 70 Heat, you lose health each second. The hotter you get, the more health you lose. Hold Let Off Steam to cool down. Cold or dismissing the stand Stand also lowers Heat. At full Heat, your light attacks set enemies on fire.
Bring to a Boil
Boil the water you’re aiming at, including any puddles touching it. The steam repeatedly damages and stuns enemies. Boiling a soaked enemy burns them repeatedly for 6 seconds.
Hold to highlight water and targets. Cold protects against this move.
Cooldown: 8s
(Super Soaker and Hot Potato apply Soaked to a person, so enemies they hit can be boiled.)
Super Soaker
Fire four arcing shots of water, Each hit leaves a puddle, and enemies hit directly become Soaked, blocking stops the damage and keeps them dry.
Cooldown: 5s
Hot Potato
Throw a water balloon that bursts on impact, soaking nearby enemies and leaving a large puddle. Hitting someone directly also knocks them back and briefly stuns them.
Cooldown: 8s
Let Off Steam / Vent [HOLD]
Hold to cool yourself with a growing cloud of steam. Nearby enemies take damage and are stunned. You can move slowly while venting. Let go, cool off completely or take a hit to stop.
Cooldown: 14s
Sections without written text
The only text-free entry is Highlight (Held) — a screenshot of the held highlight view for Bring to a Boil, with no written description.
Awakening (EX) moves
Flash Boil [3 Bars]
Heat the water on a Soaked enemy, then make it burst. If the hit leaves them below 15% health, they explode. Cold protects them, and taking cover or getting out of range stops the move. Adds 25 Heat on hit.
Cooldown: 24s
Pressure Cooker [2 Bars]
Build pressure in a fire hydrant or your flying water balloon until it bursts, launching nearby enemies. Hydrants leave scalding water for five seconds. Cold protects against the scalding water. Adds 20 Heat.
Cooldown: 22s
Boil Dry / Find Water [HOLD]
Boil away a puddle and any puddles touching it. As the water shrinks, the steam rapidly damages enemies and briefly stuns them. Water shots passing through it evaporate. Hold to highlight water. Adds 15 Heat.
Cooldown: 18s
Superheated Steam [4 Bars]
Bring your hands together and fire a narrow beam of steam. Turn to aim as it burns through enemies, repeatedly pushing them back and setting them on fire. Walls stop the beam. Adds 30 Heat.
Cooldown: 28s
Ability scaling
What Ability changes
Boil duration and Pressure Cooker duration scales off ability, up to 50% longer. Puddle size from Super Soaker and Hot Potato scales off ability, up to 50% wider/deeper puddles. Heat self damage scales off ability, up to 1/3rd less self damage.
How to obtain
Rarity and arrow rolls
Epic stays in the Mysterious Arrow pool, the Lucky Arrow rolls Epic at 42.5%, and the Bizarre Arrow excludes Epic. These are rarity-level odds, not odds for this exact Stand.
See the Stand arrows guide for the full arrow table, crafting costs and reroll rules.
Current tier as of the November 15, 2026 check: Epic.
Update notes
Dated developer entries
-
2026-10-06 — Removed the old onion tears effect and sliding; walking now leaves Smoke On The Water puddles with the normal boiling, drying and soaking interactions.
-
2026-10-05 — Fixed Smoke On The Water puddles hiding under floor details, including Howler’s yacht.
Related Stands
Stands that share this Stand's rarity or part.