Play

Stand Database

Magician's Red

Magician's Red is a Legendary Stand from Part 3 in Stand Out with 5 base abilities and 3 awakening (EX) moves, with cooldowns and ability-scaling notes below.

Stand Out Wiki Editors Updated November 15, 2026
RarityLegendary
PartPart 3
TagsPHYSICAL · ELEMENT
Data checked2026-11-15

Lore

Background

“YES, I AM!”

The Stand of Muhammed Avdol. A powerful Close-Range Stand that generates and manipulates intense flames. It can shape fire into various forms, such as the Red Bind or Crossfire Hurricane, and is capable of incinerating anything it touches.

Abilities

M1 Light Combo & M2 Attack

The light combo and the M2 attack have animation clips but no written descriptions, so their damage and reach are not listed here.

Crossfire Hurricane / Penta Ankh [HOLD]

Launch a flaming ankh, or hold to fire five smaller ones. Stay near Life Detector to make them travel farther and track the marked enemy closest to your mouse. (Procs Burn)

Tap for the normal attack, hold for Penta Ankh. Use Life Detector first and stay near it to gain tracking and greater range. (Procs Burn)

Cooldown: 23s

Red Pull

Yank an enemy toward you with a fiery tendril.

Cooldown: 28s

Flaming Grasp

Grab an enemy and set them on fire. Burns them to ashes if their health is low enough.

Cooldown: 35s

Barrage

Pummel enemies with a measured barrage of punches, then knock them away.

Cooldown: 23s

Awakening (EX) moves

Red Bind [3 Bars]

Your stand catches enemies, lifts them into the air, then slams them toward you. You can still move and attack. While piloting, enemies are thrown toward your Stand instead.

Life Detector [1 Bar]

Mark nearby living enemies within 80 studs so Crossfire Hurricane can track them.

Place the detector to mark nearby living enemies. While you are near it, Crossfire Hurricane can track the marked target closest to your aim.

Cooldown: 25s

Flame Breath [1 Bar]

Hold to breathe fire while walking for 1 EX bar upfront and 0.75 EX bars per second, ending on release or on empty EX. It hits every 0.5 seconds, including ragdolled enemies, refreshing a 1-second knockdown with half damage on follow-up hits against ragdolled enemies. Blocking greatly reduces damage and stops knockback while still allowing burn.

Cooldown: 25s

Ability scaling

What Ability changes

Crossfire Hurricane’s projectile range scales with ability, up to 50% further. With Life Detector, the homing detection range, homing duration, and homing turn speed scale with ability, up to 50% longer/faster. Life Detector’s radius and lifespan scales with ability, up to 50% larger radius/longer lifespan.

Flame Breath’s damage scales 90% with Ability and 10% with Strength, and Ability increases the flame and its hitbox from 90% to 145% of the original size at 166 Ability; its burn lasts 3 to 8 seconds with Ability.

How to obtain

Rarity and arrow rolls

Legendary can come from any arrow type: Lucky Arrow 34.0%, Bizarre Arrow 57.9%. These are rarity-level odds, not odds for this exact Stand.

See the Stand arrows guide for the full arrow table, crafting costs and reroll rules.

Update notes

  • 2026-11-14 — Launch patch: a new move added to the kit (Barrage among base abilities and Flame Breath as an EX move). Life Detector is now an EX move, and the earlier remote-pilot, heavy-object-throwing and Stand Jump sections are gone from the kit.
  • 2026-10-18 — Fixed the fire overlay not showing when you are not burning.
  • 2026-10-18 — Players stuck in destruction holes or under the map — including in Under World burrow, 200 Balloons slam, Magician’s Red grab and underground spawns — now get pulled back up.
  • 2026-10-04 — Fixed Crossfire Hurricane randomly firing upwards.
  • 2026-10-03 — Fixed a lingering-effect bug that would not go away.
  • 2026-09-27 — Fixed the ankhs missing nearby gasoline.

Related Stands

Stands that share this Stand's rarity or part.