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Stand Database

Kraft Work

Kraft Work is an Epic Stand from Part 5 in Stand Out. It has a passive mark, 7 base abilities and 4 awakening (EX) moves, with cooldowns and ability notes below.

Stand Out Wiki Editors Updated November 12, 2026
RarityEpic
PartPart 5
TagsPHYSICAL
Data checked2026-11-12

Lore

Background

“I’m overflowing with hope and motivation!”

The Stand of Sale. Kraft Work locks objects in place and stores power into them through repeated hits: it can stop bullets mid-flight, pin opponents to walls, and climb by stepping on suspended objects — releasing a charged object launches it away.

Passive

Krafted

Enemies hit by Kraft Work’s heavy attacks, by frozen projectile impacts, or by Fixation and Kinetic Field are marked Krafted for 10 seconds. Touching Fixation or brushing a frozen object also applies the mark. While the mark is active, holding Werk converts nearby marked enemies into Kineticized, or Tapping with Malicious Intent redirects frozen objects at them.

Abilities

Kinetic Control

When blocking a projectile just before it arrives while your Stand is summoned, Kraft Work freezes it (pressing R at the same time parries and freezes). Up to 15 objects can stay frozen at once; they unfreeze when you recall the Stand or the object leaves range. Holding M1 charges a stored object up to 6 times and lets you redirect it — a full charge launches 3× faster and adds up to +120% impact damage. Press R to launch; tapping Werk releases everything at once.

Kinetic Throw

Press R during a thrown object’s windup to lock it in place with kinetic power and lift it.

Fixation

Cooldown: 12s

Freezes an incoming projectile, a scattered throwable, a vehicle, or a remotely piloted Stand, and marks struck enemies Krafted for 10 seconds. Vehicles, the train, and piloted Stands are stopped for 4 seconds. More Ability makes the burst larger.

Contact Fixation

Cooldown: 16s

Touch an enemy with the Stand to make them Kineticized for 4 seconds, then charge light attacks up to 6 segments and redirect before releasing. Can be blocked.

Rock Throw

Cooldown: 10s

Throws 3 rocks in a fan. Pressing again mid-flight freezes them in place.

Werk

Cooldown: 1.25s (longer when held)

Tap to release every frozen object and Kineticized enemy at once. Hold instead to convert nearby Krafted enemies into Kineticized for 4 seconds — this held variant can be perfect blocked.

Stepping Stones

Cooldown: 5s

Tosses 3 floating stone slabs to build a path or climb. Stepping on your own stone resets your jump cooldown.

Awakening (EX) moves

Suspended Slam [2 Bars]

Cooldown: 18s

Slams the ground; after 2 seconds the area erupts, knocking enemies up and leaving 3 floating stones behind. Can be triggered early.

Tapping With Malicious Intent [1 Bar]

Cooldown: 12s

Used on a Krafted enemy: the Stand flickers between up to 5 frozen objects, flicking each one at the target.

Kinetic Field [3 Bars]

Cooldown: 30s

Creates a 10-second field that freezes projectiles and thrown objects, stops vehicles and piloted Stands for 4 seconds, and marks enemies inside as Krafted. You can move and attack normally while it is up.

Kinetic Leap [1 Bar]

Cooldown: 16s

On the ground, dashes toward your lock-on target and knocks enemies aside. In the air, freezes you in place for 6 seconds so you can aim and fire frozen objects — aerial hits deal greatly increased damage.

How to obtain

Stand Arrow

Kraft Work is in the arrow roll table as an Epic Part 5 Stand (added October 27, 2026). It can also roll from the Part 5 focus arrow (Mysterious Arrow [Part 5]), which rolls Part 5 Stands at equal odds.

See the Stand arrows guide for arrow tiers, crafting costs and reroll rules.

Update notes

Dated developer entries

  • October 27, 2026: Kraft Work announced.
  • October 28, 2026: Kraft Work projectiles now share their velocity with the user.

Related Stands

Stands that share this Stand's rarity or part.