Lore
Background
“I’m overflowing with hope and motivation!”
The Stand of Sale. Kraft Work locks objects in place and stores power into them through repeated hits: it can stop bullets mid-flight, pin opponents to walls, and climb by stepping on suspended objects — releasing a charged object launches it away.
Passive
Krafted
Enemies hit by Kraft Work’s heavy attacks, by frozen projectile impacts, or by Fixation and Kinetic Field are marked Krafted for 10 seconds. Touching Fixation or brushing a frozen object also applies the mark. While the mark is active, holding Werk converts nearby marked enemies into Kineticized, or Tapping with Malicious Intent redirects frozen objects at them.
Abilities
Kinetic Control
When blocking a projectile just before it arrives while your Stand is summoned, Kraft Work freezes it (pressing R at the same time parries and freezes). Up to 15 objects can stay frozen at once; they unfreeze when you recall the Stand or the object leaves range. Holding M1 charges a stored object up to 6 times and lets you redirect it — a full charge launches 3× faster and adds up to +120% impact damage. Press R to launch; tapping Werk releases everything at once.
Kinetic Throw
Press R during a thrown object’s windup to lock it in place with kinetic power and lift it.
Fixation
Cooldown: 12s
Freezes an incoming projectile, a scattered throwable, a vehicle, or a remotely piloted Stand, and marks struck enemies Krafted for 10 seconds. Vehicles, the train, and piloted Stands are stopped for 4 seconds. More Ability makes the burst larger.
Contact Fixation
Cooldown: 16s
Touch an enemy with the Stand to make them Kineticized for 4 seconds, then charge light attacks up to 6 segments and redirect before releasing. Can be blocked.
Rock Throw
Cooldown: 10s
Throws 3 rocks in a fan. Pressing again mid-flight freezes them in place.
Werk
Cooldown: 1.25s (longer when held)
Tap to release every frozen object and Kineticized enemy at once. Hold instead to convert nearby Krafted enemies into Kineticized for 4 seconds — this held variant can be perfect blocked.
Stepping Stones
Cooldown: 5s
Tosses 3 floating stone slabs to build a path or climb. Stepping on your own stone resets your jump cooldown.
Awakening (EX) moves
Suspended Slam [2 Bars]
Cooldown: 18s
Slams the ground; after 2 seconds the area erupts, knocking enemies up and leaving 3 floating stones behind. Can be triggered early.
Tapping With Malicious Intent [1 Bar]
Cooldown: 12s
Used on a Krafted enemy: the Stand flickers between up to 5 frozen objects, flicking each one at the target.
Kinetic Field [3 Bars]
Cooldown: 30s
Creates a 10-second field that freezes projectiles and thrown objects, stops vehicles and piloted Stands for 4 seconds, and marks enemies inside as Krafted. You can move and attack normally while it is up.
Kinetic Leap [1 Bar]
Cooldown: 16s
On the ground, dashes toward your lock-on target and knocks enemies aside. In the air, freezes you in place for 6 seconds so you can aim and fire frozen objects — aerial hits deal greatly increased damage.
How to obtain
Stand Arrow
Kraft Work is in the arrow roll table as an Epic Part 5 Stand (added October 27, 2026). It can also roll from the Part 5 focus arrow (Mysterious Arrow [Part 5]), which rolls Part 5 Stands at equal odds.
See the Stand arrows guide for arrow tiers, crafting costs and reroll rules.
Update notes
Dated developer entries
- October 27, 2026: Kraft Work announced.
- October 28, 2026: Kraft Work projectiles now share their velocity with the user.
Related Stands
Stands that share this Stand's rarity or part.