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Star Platinum: The World

Star Platinum: The World is an Evolution Stand from Part 3 in Stand Out. It has 6 base abilities and 3 awakening (EX) moves, with cooldowns and ability-scaling notes below.

Stand Out Wiki Editors Updated November 12, 2026
RarityEvolution
PartPart 3
TagsPHYSICAL · TIME
Data checked2026-11-12

Lore

Background

“I’ll be the judge!”

The Stand of Jotaro Kujo, now known as Star Platinum: The World. It keeps Star Platinum’s strength, speed and precision, and adds the time stop Jotaro discovered during his fight with DIO.

Abilities

Bane of Rats

Use H to send your Stand to collect a frozen knife, nail, bullet or throwable, then aim and attack to throw it back. Clicking an unheld frozen projectile punches it in your aiming direction instead.

Platinum Parry

With your Stand summoned, hold F. Press M1 to try to catch a projectile, or R to deflect it.

Ora Blitz

Send Star Platinum forward in a barrage that carries enemies along. It deflects incoming projectiles, and you can punch, use sub-ability skills or pilot during the rush.

Cooldown: 19s

Bearing Toss

Flick a steel bearing that stuns and knocks enemies back. Headshots knock them down and blur their vision. It reaches up to 250 studs, can be blocked, and can be used while piloting.

Cooldown: 9s

I’m Wide Open

Counter an attack by appearing behind the attacker, then throw a heavy punch that knocks them down. They can turn and block it.

Cooldown: 24s

Time Jump [HOLD: PREVIEW / RELEASE: JUMP]

Hold to choose where you will appear, then release to jump there instantly. In shift lock, aim with your movement. Ability increases the distance — 64 studs at base Ability. It keeps your momentum, briefly breaks NPC targeting, and works with your Stand summoned or dismissed.

Awakening (EX) moves

Campfire [0 Bars]

Build a campfire in front of your Stand, including while piloting. Interact to sit and recover 3 health each second, even during combat; interact again or jump to get up, and taking damage ends the rest. Its warmth dries you off, but touching the flames damages and briefly stumbles you. It lasts 10 seconds, and attacks, liquid moves or uncovered rain can put it out. During Time Stop it waits to ignite until time resumes.

Cooldown: 20s

Tandem Rushdown [2 Bars]

Star Platinum rushes an enemy from the front, barrages them, then slams them into the ground. Aim at an enemy within 40 studs. The rush can be blocked or parried, ends if you are interrupted or the target escapes, and cannot be used while piloting.

Cooldown: Not listed.

Panic Time Stop / Short [TAP] / Full [HOLD]

Tap for a short Time Stop for 1 EX bar, even with your Stand dismissed, or hold with your Stand summoned to spend 4 bars on a longer stop with windup. Both reach 150 studs. Using it during another player’s Time Stop lets you move, and a large enough Ability advantage lets yours take over the stop.

Cooldown: 20s for the short stop, 60s for the full stop.

Panic Time Stop scaling

At 1 Ability a tap lasts 2 seconds and a hold lasts 3.5 seconds; at 100 Ability both last twice as long.

Ability scaling

What Ability changes

Time Jump distance grows with Ability. Panic Time Stop duration doubles at 100 Ability.

How to obtain

Opal Roka evolution

Use an Opal Roka on Star Platinum: a 10% chance to swap to this version, a 10% chance to lose your Stand, and no change otherwise. It sits with the Evolution / AU Stands, outside the arrow roll table.

See the stand evolution guide for the full Opal Roka breakdown, and the Stand arrows guide for the arrow tiers, crafting costs and reroll rules.

Element and tier labels

This Stand carries the PHYSICAL and TIME element labels and both the Pinnacle and Evolution tags at once, and it has no Part label.

Update notes

Dated developer entries

  • 2026-10-14 — New skill rework; Panic Time Stop can now grab and redirect like all projectiles.

Related Stands

Stands that share this Stand's rarity or part.