Lore
Background
“I will pierce you through!”
The Stand of Hato Higashikata. A Stand integrated into the user’s footwear that allows for the hardening and elongation of the heels. These spikes possess immense piercing power, capable of penetrating stone and allowing the user to anchor themselves to walls and ceilings.
Abilities
Spike Extension
Extend your heels to reach higher surfaces and enable wall and ceiling movement.
With your heels extended, you can walk on walls and ceilings. Watch which way you are facing as you move around an edge.
Cooldown: 24s
Heel Barrage
Rapid-fire kicks with spiked heels.
Cooldown: 23s
Spike Creation / Charge Stomp [HOLD]
Stomp the ground to create a field of deadly spikes. (The spike can then be grabbed and thrown.)
VARIATION: Charge Stomp [HOLD]
Cooldown: 28s
Ground Impale
Target an opponent near your aim to raise a ground spike and impale them. Aims within 14 studs of the cursor; if no target is found, chooses the closest opponent within 10 studs of you. The strike position is fixed when activated, so opponents can jump or dash away during startup. Breaks guards, but can be perfect blocked by facing the incoming spike.
Cooldown: 12s
Moves without written notes
These moves have animation clips but no written description: M1 Light Combo & M2 Attack.
Awakening (EX) moves
Stomp EX [3 Bars]
Stomp the ground and erupt a field of spikes in front of you. (All erupted spikes can be thrown.)
Cooldown: 45s
Impale EX [3 Bars]
Extend your heel to impale up to three opponents, carry them outward, and pull them back. Inflicts bleed for 4 seconds. Breaks guard, but can be parried. A miss retracts faster.
Cooldown: 28s
Figure captions on Stomp EX
The two extra entries in this section are captions for images, not separate EX moves: “Fully Charged:” clips the charged version of Stomp EX, and “Size Difference: (Charged on left)” is a side-by-side comparison of the charged and uncharged spikes. A matching “Size Difference:” image also sits under Spike Creation, comparing that move’s normal and charged stomp.
Ability scaling
What Ability changes
Highest Heels duration scales with ability, from 10 seconds up to a max of 15 seconds. Heel length and other moves remain their fixed values.
How to obtain
Rarity and arrow rolls
Epic can come from a Mysterious Arrow or from a Lucky Arrow, which rolls Epic at 42.5%. The Bizarre Arrow excludes Rare and Epic Stands. These are rarity-level odds, not odds for this exact Stand.
See the Stand arrows guide for the full arrow table, crafting costs and reroll rules.
Update notes
Dated developer entries
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2026-10-21 — Fixed Walking Heart on Burning Down the House (possibly).
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2026-10-19 — Fixed the Walking Heart plus Hamon fall-in-water bug.
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2026-10-10 — Walking Heart rework.
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2026-10-10 — Fixed Walking Heart’s climbing time skip clipping into solid objects.
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2026-10-10 — Fixed Walking Heart’s Stomp EX leaving M1 locked.
Related Stands
Stands that share this Stand's rarity or part.