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Stand Database

200 Balloons

200 Balloons is a Rare Stand from Part 9 in Stand Out. It has 5 base abilities and 1 awakening (EX) move, with cooldowns and ability-scaling notes below.

Stand Out Wiki Editors Updated November 15, 2026
RarityRare
PartPart 9
TagsPHYSICAL
Data checked2026-11-15

Lore

Background

Ningbo’s Stand can inflate anything he touches, including parts of a person’s body. The affected area becomes light enough to float and fragile enough to burst. A firefighter working with Laem Chabang, Ningbo uses this ability to threaten people up close. He can also inflate bullets to keep them from hurting him.

Abilities

Inflating Attacks

Your own light attacks apply inflations. TOTAL BALLOONS doubles their inflations while active.

Sudden Balloons

Grab an enemy and rapidly inflate their body before dropping them.

Your character performs the grab. The hit lands partway through the opening animation and can be blocked. A caught enemy is inflated repeatedly, then released and ragdolled.

Cooldown: 20s

Inflate

Inflate an enemy or turn a loose object into a exploding balloon. Hold to slam the ground and inflate its debris.

Tap on an enemy for random body inflations, or inflate a nearby loose prop into a throwable balloon. Hold for the ground slam; some debris becomes balloons that drift outward and upward, then fade. Grab them with H before they disappear. Inflated gas cans make a large gasoline puddle on impact; Hydrants spew water when inflated and make a water puddle when thrown.

Cooldown: 14s

MAC-10

Fire a rapid burst of silenced bullets towards your cursor.

Fire the user-mounted gun toward your aim with a spread of bullets. This move also works while your stand is dismissed.

Cooldown: 18s

Relentless Counter

Counter an attack, grab the attacker by their face, and repeatedly inflate their head. Bursts their head if they finish below 20% health.

Incoming projectiles become balloons while you hold the counter pose. A successful counter holds the ragdolled attacker by their face and repeatedly inflates their head; it bursts if their final health is below 20%.

Cooldown: 28s

Clips without written notes

Relentless Counter carries two caption clips with no written text: “Execute (Below 20% HP)” and “Deflect”. They demonstrate the same move described above and are not separate abilities.

Awakening (EX) moves

TOTAL BALLOONS [1 Bar]

Spend 1 EX bar to surround yourself with balloons. Attackers receive an inflation, M1s cause twice as many inflations, and incoming projectiles become balloons without blocking. Drains 5% of your full EX meter each second.

Cooldown: 3s

Ability scaling

What Ability changes

Inflate’s Slam variant creates 1 more balloon per 30 invested ability points, up to 5 extra. Total Balloons’ EX meter drain is reduced by up to 1/3rd with ability investment.

How to obtain

Rarity and arrow rolls

Rare sits outside the Lucky and Bizarre pools: Lucky and Bizarre arrows exclude Rare; only the Mysterious Arrow can return it.

See the Stand arrows guide for the full arrow table, crafting costs and reroll rules.

Current tier as of the November 15, 2026 check: Rare.

Update notes

Dated developer entries

  • 2026-10-18 — Players stuck in destruction holes or under the map now get pulled back up (Under World burrow, 200 Balloons slam, Magician’s Red grab, spawning underground).

  • 2026-10-06 — MAC-10 bullet impacts now ignite nearby gasoline puddles.

Related Stands

Stands that share this Stand's rarity or part.