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Beach Boy

Beach Boy is a Rare Stand from Part 5 in Stand Out. It has 12 base abilities and 4 awakening (EX) moves, with cooldowns and ability-scaling notes below.

Stand Out Wiki Editors Updated November 12, 2026
RarityRare
PartPart 5
TagsPHYSICAL
Data checked2026-11-12

Watch Beach Boy

Creator showcase

A recent creator video that demonstrates this Stand's documented kit. Its opinions are the creator's.

Kolo demonstrates Cast Out, Double Snag, Set the Hook, Target Swap and the Beach Boy EX moves in live play. The video is creator commentary; names and cooldowns follow the official board card above.

Lore

Background

“Got him! He took the bait!”

The stand of Pesci, a member of La Squadra Esecuzioni. Beach Boy is a fishing rod whose line and hook pass through anything but their prey. Any attack on the line travels into whoever is hooked.

Abilities

For My Bro!

Anyone who kills a member of your party is marked for 20 seconds. Your hook sinks into them 50% faster.

Cast Out (Ctrl)

Steer your hook through walls and floors to catch someone. Use again to stop steering, then again to resume. Heavy attacks reels it back.

Cooldown: 1s

The Line Carries

You and your allies can hit the line to damage whoever is hooked. Hamon also travels through it.

An Angler’s Hold

Being ragdolled or hit with heavy knockback releases whoever you have hooked, including during Focused Fishing.

Big Catches

Hook a large object, such as a car. Hold M1 to reel yourself toward it, or press R for a quick pull.

Good Vibrations

While steering the hook inside a wall or underground, nearby people appear as pink squares and loose objects appear as pale squares.

Quickcast

Cast your hook toward your aim in a shallow arc. It catches people, sticks into large objects, or stays where it lands.

Cooldown: 6s

Hook Depth

Hold M1 to reel someone in and build depth. More Strength makes the hook sink faster. Deeper hooks slow them more and deal more damage when pulled out. At 25% depth or more, R tears the hook out. They escape if they get too far beyond your line’s reach.

Double Snag

Whip the hook twice. Landing both hits causes bleeding. If someone is already hooked, tear it out and try to hook them again at half depth.

Cooldown: 12s

If hooked:

(Tearing heart out and proccing bleed, then re-entering with half the depth: 77% to 39%.)

Set the Hook

Drive the hook deeper (25%) and fling your catch. Move sideways to throw them left or right. Otherwise, pull them back. Can smash them into breakable walls.

Cooldown: 16s

Smashing them into a wall: (Holding A to fling the enemy to the left side.)

Target Swap

Switch between your catch’s heart, head, arm and leg. Keep 75% of the hook’s depth. (This affects what youre going to rip out.)

Cooldown: 2s

Targets

Heart: causes bleeding when pulled out.

Head: takes longer to reach. Pulling it out blinds and briefly stuns them.

Arm: reached faster and slows their attacks.

Leg: reached faster, slows movement more and trips them when pulled out.

Moves without written notes

These moves have demonstration clips only, with no written description: Quick Pull (R), Reel (M1), R Tear: (With Depth).

Awakening (EX) moves

Focused Fishing

Hold to reel your catch in faster and sink the hook deeper. You cannot move it while using it, and it drains EX.

Cooldown: 3s

Fatal Resolve [1 Bar]

Stomp in front of you to finish downed enemies and knock standing enemies away.

Available with your Stand summoned or dismissed. Uses its own input.

Cooldown: 8s

Trophy Catch [3 Bars]

Slam a plaque with your last kill mounted on it, then pick it up and throw it. If you have no kills, It shows Bill.

(Last kill was a Vampire)

Cooldown: 18s

Fish Filet [2 Bars]

Try to tear out an eye or limb, with a higher chance at greater depth. Targeting the heart causes bleeding and finishes enemies at 20% health or less once depth reaches 100%. Can be perfect blocked.

Cooldown: 14s

Aim clips under Fish Filet

Fish Filet has four demonstration clips for its aim targets — Head (Eye), Heart (Execute), Limb (Arm), Limb (Leg). They are captions for the same EX move, not four separate EX moves, and no written text accompanies them.

Ability scaling

What Ability changes

Ability makes your line longer and your reel stronger. The line can reach up to 225 studs.

How to obtain

Rarity and arrow rolls

Rare is the bottom of the arrow ladder. A Mysterious Arrow can roll it; the Lucky Arrow excludes Rare Stands and the Bizarre Arrow excludes both Rare and Epic Stands.

See the Stand arrows guide for the full arrow table, crafting costs and reroll rules.

Update notes

Dated developer entries

  • 2026-10-21 — Added a new train raid objective (Hide from Beach Boy/Pesci).

  • 2026-10-20 — More Beach Boy bug fixes.

  • 2026-10-19 — Beach Boy adjustments.

  • 2026-10-19 — Fixed a Stand jump issue involving Beach Boy.

  • 2026-10-18 — Fixed interactions between Beach Boy hooks and Mr. President.

Related Stands

Stands that share this Stand's rarity or part.