Lore
Background
“My skin’s been coarse and sandy ever since I was born.”
Charming Man’s Stand lets him break his skin into fragments, blend into his surroundings and disguise his appearance. He can also detach body parts and control them from a distance.
Abilities
Chameleon
Crouch near walls at any time to gain stealth. Uncrouching or attacking reveals you. This passive has no cooldown.
Hand-Eye Coordination
Tap Ctrl to detach your dagger hand, or hold it to detach an eye. The hand has short range but can use basic attacks and dagger skills; the eye can be used to scout at a much larger range. Press Ctrl again or take a hit to stop controlling them. Using M1 while piloting the eye marks enemies in sight of the eye for you and your party members for 8 seconds, and that marking has a 16-second cooldown.
Blend In
Hide for up to six seconds. Attacking reveals you and gives your next hit 50% more damage. Taking damage or pressing again also ends it. Enemies can still hit you and hear your footsteps.
Cooldown: 20s
Shank Barrage
Slash repeatedly in front of you, then finish with a heavier slice that knocks targets away and causes Bleed for four seconds. Can be blocked or perfect blocked.
Cooldown: 14s
Fragmented
Avoid the next direct hit for 1.25 seconds, leaving a copy behind. You become hidden, invulnerable and much faster for one second. Press again to end the movement early, or attack to return with 50% more damage on your next hit.
Cooldown: 20s
Go For The Throat
Lunge forward with your dagger. A hit causes Bleed and stops the enemy from speaking for six seconds. Breaks guard instead if they are blocking. Can be perfect blocked.
Cooldown: 16s
Awakening (EX) moves
Eye Slash [1 Bar]
Cut across nearby enemies, blinding them for 3.5 seconds. Can be blocked or perfect blocked.
Cooldown: 18s
Identity Theft [1 Bar]
Steal the nearest person’s ID in front of you without breaking camouflage. Hold to open your wallet and copy a stolen name and appearance from your collected IDs. Attacking or taking damage ends the disguise; hold to change back. Keep up to three IDs until you die.
Cooldown: 12s
False Evidence [1 Bar]
Disguise yourself as a bush, box or trashcan for as long as you like. You move slowly and cannot sprint. Hold to choose the prop, tap to change into it. Attacking ends the disguise and gives your next hit 50% more damage; taking damage, dashing or using other skills also ends it.
Cooldown: 15s
Shank Impale [2 Bars]
Grab an enemy and stab them three times, then pull out the blade and shove them away, causing Bleed for four seconds. Bypasses block and cannot be interrupted.
Cooldown: 28s
How to obtain
Rarity and arrow rolls
Mythical can come from any arrow type: Lucky Arrow 22.1%, Bizarre Arrow 37.7%. These are rarity-level odds, not odds for this exact Stand.
Added to the Part 9 lineup on November 3, 2026; it sits with the arrow-pool Stands rather than on the Unfinished / In Testing / Reworking list.
See the Stand arrows guide for the full arrow table, crafting costs and reroll rules.
Update notes
Dated developer entries
- November 3, 2026: Big Mouth Strikes Again announced alongside November Rain, Lyin’ Eyes, Do The Hustle and The MATTEKUDASAI.
- November 4, 2026: a follow-up batch fixed about 50 reported bugs with the new stands; the entry does not break the fixes down per Stand.
Related Stands
Stands that share this Stand's rarity or part.