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King Crimson

King Crimson is a Pinnacle Stand from Part 5 in Stand Out with two movesets: the full Stand and Doppio mode. This page covers both, including EX moves, cooldowns and the Frog Phone stage system.

Stand Out Wiki Editors Updated November 12, 2026
RarityPinnacle
PartPart 5
TagsPHYSICAL · TIME
Data checked2026-11-12

Watch King Crimson

Creator showcase

A recent creator video that demonstrates this Stand's documented kit. Its opinions are the creator's.

Kolo walks through the Frog Phone stage system, Doppio's one-arm and two-arm stages, King of the Court, Time Skip, Time Erase and Blood Blind. The ability names and cooldowns on this page come from the official board; the video is creator commentary, not official documentation.

Lore

Background

Diavolo’s King Crimson erases a span of time, leaving only its results. Epitaph shows him a glimpse of the future, allowing him to avoid a fate others cannot change. Doppio can borrow its arms and Epitaph without revealing the full Stand.

Abilities

Barrage

Hammer the enemy with a two-second barrage of punches.

Cooldown: 23s

Chop

Stun the enemy with a blockable chop to extend a combo. A successful hit recovers twice as fast. Has a 25% chance to cut off their left arm and deal bonus damage. Ends Time Erase.

Cooldown: 14s

Decree

An armored, guard-breaking strike that can be parried. Hit from behind to impale the enemy for double damage. Misses recover more slowly. Ends Time Erase.

Cooldown: 22s

Epitaph

Dodge up to two hits over two seconds, or three once both arms are out. Move left or right to choose your dodge direction. Red outlines show where nearby enemies and projectiles are heading. This works the same in the full body.

Cooldown: 18s

King Of The Court (Alter Ego)

After three Frog Phone calls, the user unleashes King Crimson in its full potential. This switches the user’s avatar to their ALTER EGO avatar.

Two Identities

Use ALTER EGO in the character customizer to change your other form’s appearance. At stage 3, hold E to become that form. Hold it out of combat to return to Doppio at stage 0.

Doppio mode

Doppio’s stages

Finish calls to unlock King Crimson. Each call gives you one stage.

  • Stage 1: One arm, Pocket Projectiles and Epitaph. The arm helps with heavy attacks and your first and third punches.
  • Stage 2: Two arms, Desperate Barrage and Tantrum. Your light attacks become a four-punch combo. The middle punches stun longer and the last knocks enemies back. Your heavy sends them upward.
  • Stage 3: King Of The Court lets you become your alter ego and use full King Crimson.

Dying costs one stage.

Doppio’s Cover

Attacking, calling the boss, or taking five player hits breaks your disguise. At stage 0, your level shows as 1 and you are protected from five player hits. Attacking someone ends your cover immediately. The fifth player hit reveals Epitaph and ends your cover. Your first call also ends it.

Frog Phone

Hold E to spawn a frog 30–70 studs away. Follow its marker and press H nearby to pick it up. You can walk during the call and have armor. Hold E again after the cooldown to respawn it. Other players can grab and crush your frog. This is combat-only.

The Boss’s Advice

A completed call marks the nearest enemy within 80 studs. You deal 10% more damage to them for 20 seconds.

Pocket Projectiles (One Arm+)

Hold to collect nearby stuck knives, scalpels and screws, even from your own body. Store up to 12. Tap to throw up to three toward your aim. Two arms collect faster.

Cooldown: 0.3s

Desperate Barrage (Two Arms+)

Barrage for two seconds, punching faster as you go. The last hit staggers the enemy. Taking a hit interrupts you.

Cooldown: 12s

Tantrum (Two Arms+)

Smash the ground, slamming down enemies whose guard breaks and knocking others away. Can be parried. Use while stunned to break free.

Cooldown: 20s

Awakening (EX) moves

Tandem Combo [2 Bars]

Send King Crimson behind an enemy for three hits. The last knocks them away. You can move and attack during the combo.

Cooldown: 45s

Time Skip [1 Bar] — hold to preview, release to skip

Skip 2 seconds within 100 studs. Moves people, projectiles and cars forward. Also advances ongoing attacks, cooldowns, bleeding, burning and healing. Hold to choose where you appear, then release. Use Epitaph to predict where things end up.

Cooldown: 24s

Time Erase [2 Bars] — hold to double, tap to erase or end

Leave a double behind and move unseen. Hold to choose whether it fights, runs away or stands still. The double can fight and take damage normally. Only other Time Erase users can see and hit you. Tap again to end early and reappear where you are.

Cooldown: 30s

Blood Blind [1 Bar]

Spend 5 health to fling blood into an enemy’s eyes, blinding them for 3 seconds. During Time Erase, the blood stays on their face and blinds them when erasure ends.

Cooldown: 12s

Ability scaling

What Ability changes

Time Erase lasts 5 seconds at 1 Ability and 10 seconds at 100 Ability.

How to obtain

Rarity and arrow rolls

Pinnacle is the top tier. The Lucky Arrow rolls Pinnacle at 1.5%, the Bizarre Arrow at 4.4%; a Lucky Arrow’s Pinnacle chance matches at least one Pinnacle from three regular arrows. These are rarity-level odds, not odds for this exact Stand.

See the Stand arrows guide for the full arrow table, crafting costs and reroll rules.

Update notes

Dated developer entries

  • 2026-10-19 — Fixed King Crimson’s frog spawning outside of train.

Related Stands

Stands that share this Stand's rarity or part.