How quests and bounties differ
Side quests are one-time jobs from a named NPC
A side quest belongs to one NPC. You walk up to them, they hand you a numbered checklist, and the objectives stay on that checklist until you finish them. Side quests sit in a single Quests list next to the Hamon chain, and each giver’s entry usually names the NPC, where they stand and whether they only show up in certain weather. The quests page covers the same systems at a higher level; this guide is the per-quest detail.
The game treats them as one-time content. The archive tab added on October 24, 2026 shows all one-time quests and daily quests with their drops and percentages — the game’s own split between the two.
Two quests bend that rule, and both say so themselves. Big Chop’s Daily Garden sits under the Daily Quests heading — a daily gardening quest for a random seed, added October 8, 2026. Yo-Yo, What the hell, Ma?! prints separate rewards for the first, fifth and tenth clear, so it can be cleared at least ten times.
Bounties are repeatable and reset on a clock
Bounties are repeatable quests that refresh every 1 hour. You take them from Petyr at the police station or, without walking anywhere, from the Bounties application on your phone. Bounties also have tiers — the higher the tier the more difficult and rewarding it is — and the in-game tier selector reads “TIER 6 | LV 50-59”, so the tier you can pick is tied to your level.
A bounty also ends. It is a short timed job with a printed limit of nine to twelve minutes, and since October 18, 2026 the game tells you why a bounty ended — time, deaths, delivery, or the leader leaving. Nothing in a bounty is a one-time unlock: it stays repeatable and the tier sets the difficulty.
The side-quest level gate is 20
One patch set the numbers that matter here. The October 17, 2026 update reduced the bounty timer to 45 minutes, fixed some bounties that wrongly required level 25, and lowered the side-quest requirement from level 25 to level 20 (it also fixed Howler cases).
Two caveats belong with those numbers, because the older text was not rewritten afterwards. Bounties still describe a refresh every 1 hour, and several individual bounty entries still print their own level lines — Missing Frog and Rohan’s Drawing Contest both require level 25, Paco’s Challenge requires level 20, and five state no level requirement. Treat the patch as the system-wide rule and each entry’s text as its own snapshot.
Both kinds feed the same storyline step
Bounties and side quests are separate systems but not separate progress. A bounty-only storyline step became five side activities on October 26, 2026 — bounties, eliminations or side quests — and Storyline #35 now reads “Complete 5 Side Activities (bounties, eliminations or side quests.)”. Any of the three closes that step, and the storyline walkthrough shows where it falls.
Side quests
One more side quest exists in name only: an October 8, 2026 patch added a quest for helping Bukay defeat some people, but it has no listing of its own, so it is not detailed here.
Catch The Rainbow — Blackmore
Blackmore gives this one, and he is weather-gated: he only spawns during the rain, behind the highschool. The quest is a race against that weather.
- Defeat the leprechaun at the rainbow’s end: 0/1
- Pick up the leprechaun’s cauldron: 0/1
- Capture the rainbow: 0/1
- Bring the rainbow to Blackmore before the rain stops: 0/1
The completion reward is a Mysterious Arrow plus Blackmore’s Jacket and Blackmore’s Pants. The leprechaun’s health was later halved, and the October 18, 2026 patch fixed the rain staying forever after arrowing or removing the rainbow.
Space Oddity — Major Tom
Major Tom hands out a seven-step quest with the largest single counter anywhere, sixteen surveys, and he is the only giver with a Stand-count gate instead of a level gate: you need 45 Stands unlocked. He stands inside the Museum of Oahu behind a staircase.
- Get everyone in town to fill out the survey: 0/16
- Bring the surveys back to Major Tom: 0/1
- Take the survey papers to D’Arby: 0/1
- Bring the survey chip to Major Tom: 0/1
- Craft a Bizarre Arrow at a crafting station: 0/1
- Bring the Bizarre Arrow to Major Tom: 0/1
- Take the chip from Major Tom: 0/1
The reward is the Jojosapiens Stand Chip. The sixteen surveys are the only objective with a large counter, so this is mostly a walking quest with one crafting detour and one trip to D’Arby’s storage.
Bandit Problem — Usagi
Usagi stands at McKinley Highschool and describes the job in one line: the evil bandit beater quest.
- Defeat Bandits: 0/5
No reward is printed, and only the single objective is listed. But an October 18, 2026 fix for the quest’s step 2 shows it has a later step that is not listed, so expect the in-game tracker to ask for something after the fifth bandit.
The Statue of Sorrow — Old Lady
The Old Lady is the second weather-gated giver: she only appears when it is foggy, and she stands behind Iko Iko.
- Ask Angelo: 0/1
- Crouch and follow the cracks: 0/1
- Fight the CEO of Fighting: 0/1
- Report to the Old Lady: 0/1
- Lure the stone into the net: 0/1
The base reward is 4,000 Coins, one Mysterious Arrow, one Bizarre Arrow and one Mysterious Arrow Part 5. The last step is a fork rather than a formality: luring the Rolling Stones into the net gives the Hand of Fate, while letting them catch you gives the Slave of Fate instead. One run pays one of the two, not both.
Museum Errands — Museum Receptionist
The receptionist sits inside the Museum of Oahu. This is the largest reward table of the set, and one of two side quests whose payout depends on how you finish the job.
- Look around the museum: 0/4
- Go back to the Receptionist: 0/1
- Find the records in the Hawaii State Land and Registry Office: 0/1
- Get the records signed: 0/1
- Take the records back to the museum: 0/1
- Beat the Stand User after the records: 0/1
- Report to the Receptionist: 0/1
Step four is the choice. Four NPCs will sign — Meryl Mei Qi, the Lettuce Trader, Big Chop or Jodio — and every version pays one Record Keeper Monocle, seven Arrow Parts, five Steel Ingots, one Lucky Arrow and two Wood. The rest of the table is where they differ:
| Who signs | Coins | Mysterious Arrows | Random Seeds |
|---|---|---|---|
| Lettuce Trader | 9,000 | none printed | 1 |
| Big Chop | 6,000 | none printed | 2 |
| Meryl Mei Qi | 6,000 | none printed | 1 |
| Jodio | none printed | 2 | 1 |
Read that table as printed, not from memory. Only the Lettuce Trader line reaches 9,000 Coins, Jodio’s line prints no Coin figure at all and swaps it for two Mysterious Arrows, and the only difference between Big Chop and Meryl Mei Qi is one Random Seed. The rule the quest itself states: depending on which NPC signs your records, you get different rewards.
Bubble Practice — Bobby
Bobby hands over two things: this quest and the Blow Bubble emote you need to finish it.
- Blow bubbles using the emote: 0/50
- Complete 1 Bounty
- Drop Bobby into water: 0/1
- Defeat the training Humu: 0/1
The reward is the Hawaii Warriors Jacket. The bubble step and the bounty step are the two that take time; the emote is handed to you, so there is no prerequisite item to find first.
Yo-Yo, What the hell, Ma?! — Lettuce Trader
The Lettuce Trader is the most conditional giver: the NPC’s location and name are randomized each time and it can only appear in sunny weather, so the quest is not always available.
- Look over the wrecked stall: 0/3
- Crouch and follow the drool trail: 0/1
- Protect the trader from the thugs: 0/1
- Read the note a thug dropped: 0/1
- Search the bush by the red X: 0/1
- Defeat Yo-Yo Ma: 0/1
- Get the golden key: 0/1
Every clear pays 1,500 Coins, three Mysterious Arrows and one random type of Rokakaka Seed, plus a very low chance at a Yo-Yo Ma or Harvest Stand Chip — no percentage is published for that roll, so none is quoted here. Milestone clears add accessories: the Trader’s Sticky Hat on the first clear, the Coat of a Dedicated Bodyguard on the fifth and the Treasure of the Lettuce Dealer on the tenth.
There is a second layer: after your first clear the same trader becomes a shop where you can spend raid tokens, and every raid token spent there increases the quest’s coin reward by 1%. Trading in raid tokens raises the Coin line on repeat runs.
Clean Business — Sketchy Man
The quest names him the Sketchy Guy; his NPC entry calls him Sketchy Man and places him near the Docks.
- Follow the arrow and give each person the secret code: 0/4
- Meet the team in the alley: 0/1
- Walk with the team: 0/1
- Down the team: 0/4
- Carry the team to the hospital: 0/4
- Explain what happened to Meryl Mei Qi or someone in the Main Gang: 0/1
- Take the briefcase to the Sketchy Guy: 0/1
- Walk away from the alley: 0/1
The clear pays 4,000 Coins. There is also a second, optional payout: interacting with the Sketchy Guy after the explosion gets you 500 Coins and the accessory This Coat Is On Fire. That is a separate interaction from the quest hand-in, so talk to him again once the alley goes up.
Big Business — Angelo
Angelo stands behind the police station near the roadside, and his quest is the crossover quest: it asks for a Bizarre Adventure raid, three bounties and ten eliminations in one checklist.
- Finish a Bizarre Adventure (Raid): 0/1
- Complete 3 Bounties: 0/3
- Finish 10 eliminations: 0/10
The reward is one Bizarre Arrow, 2,500 Coins and one Random Seed. Since October 25, 2026 the raid leg points you to the Donatello NPC in the park near the Museum of Oahu rather than leaving it to guesswork.
Metal Work — Angelo
One objective, one turn-in, and nothing to fight.
- Hand Angelo 3 Steel
The reward is 900 Coins and one Mysterious Arrow. Steel is a crafting material, so this one is a delivery job rather than a fight — bring the ingots and the quest closes.
Crash Course — Meryl Mei Qi
Meryl gives this from Iko Iko, and it is the only quest that scores destruction.
- Get into Meryl’s car: 0/1
- Cause destruction: 0/50
- Return the car to Meryl: 0/1
The reward is two accessories, Meryl Mei Qi’s Shoulder Bows and Meryl Mei Qi’s Necklace. The 50-destruction counter is the whole quest, so drive into props rather than traffic — the car has to come back in one piece for the turn-in.
Big Chop’s Daily Garden — Big Chop
Big Chop runs the garden and gives the game’s only daily quest, filed under the Daily Quests heading.
- Place a personal pot: 0/1
- Fill your pot with dirt: 0/1
- Plant a seed in your pot: 0/1
- Grow and harvest your plant: 0/1
The quest entry prints no reward, but the October 8, 2026 patch that added it says the point is a random seed. A November 15, 2026 fix for losing your seed on the seed quest covers the bug you would hit if the seed vanished between planting and harvest.
The Hamon quest chain
Hamon Training — Lisa Lisa
Lisa Lisa stands on top of the Volcano and gives every Hamon-related quest, and she lets you switch paths, so the three branches below are choices, not a queue. Hamon Training is listed beside a 10,000 Coin figure that is not explained as either a fee or a payout.
- Breathe through the mask: 0/300
- Climb to the top of the oil pillar: 0/1
- Complete a bounty in the mask: 0/1
- Complete an elimination in the mask: 0/1
- Return to Lisa Lisa: 0/1
The reward is Jonathan Hamon, and the mask step uses the Ripple Training Mask. Two of the five objectives force you to wear it in live content — one bounty, one elimination — so the 300 breaths are not the slow part.
Jonathan Path — Lisa Lisa
The order is stated plainly: Hamon Training first.
- Break the rock under the frog: 0/5
- Equip and use the Wine Glass: 0/1
- Deal damage holding the wine: 0/500
- Run on water without stopping (seconds): 0/90
The reward is Jonathan Hamon. The 500-damage step is the one to plan for, because it has to be dealt while holding the wine.
Ceasar Path — Lisa Lisa
Also locked behind Hamon Training.
- Hold the glass upside down: 0/1
- Swim through the buoys: 0/6
- Hold the balance to 15: 0/1
- Defeat a VAMPIRE: 0/1
The reward is Ceasar Hamon. The vampire step accepts any target — bosses, NPCs and players all count — so it does not require a specific boss.
Zeppeli Path — Lisa Lisa
The third branch, same prerequisite.
- Take Lisa Lisa’s lesson: 0/1
- Cross the tightrope: 0/1
- Defeat a VAMPIRE: 0/1
- Plant a seed: 0/1
- Harvest a grown plant: 0/1
The reward is Zeppeli Hamon. This is the only Hamon path that touches gardening, and Will Zeppeli Hamon was among the November 10, 2026 additions.
Obtain Hermit Purple! — Billy
Billy is in the hospital, and unlike the Lisa Lisa branches this quest has a hard build requirement: you must be Standless and have Jonathan Hamon.
- Defeat DIO: 0/1
- Use Life-Giving Overdrive on plants: 0/15
The reward is Hermit Purple, and its moveset sits on the Hermit Purple Stand page.
Bounties
The thirteen bounties and what each one asks
There are thirteen individual bounties. Each carries its own limits rather than sharing one, and several also print a level line; the table keeps what each says, with anything left out marked “none printed” rather than filled in.
| Bounty | What the bounty asks | Printed limit | Level line |
|---|---|---|---|
| Dispose of the Vampires | “The city needs cleaned up, you wanna help?” | 12 minutes | none printed |
| Cheap Jewelry, Expensive Problem | Ask Dragona to slide Meryl’s necklace stones out of unrelated objects without destroying the evidence | 4 deaths | none printed |
| Save Chubby Baby | A Stand user summoned evil jellyfish to steal Chubby Baby; find and save him | 8 deaths | none printed |
| Trust me on This One | Hey Ya!’s plan to recover a missing case: a can, a bell and one particular place to stand | 9:36 | no level requirement |
| Your Personal Helper Friend | Recover Hubert’s package, uncover Berity’s scheme, stop him at the construction site | 9 minutes 36 seconds, 8 deaths | no level requirement |
| Three Wishes | A hidden genie has been granting wishes at a dubious cost; find him and stop it | 12 minutes | none printed |
| Small Change, Big Problem | Tiny Harvest units are stealing coins, keys and dentures; catch all three and recover the case from their stash | none printed | none printed |
| Missing Frog | A frog has gone missing in town; find it and pick it up | 9 minutes, 4 deaths | level 25 |
| Paco’s Challenge | Beat Paco at arm wrestling, and help him if things go wrong | 9 minutes | level 20 |
| Rohan’s Drawing Contest | Draw a Heaven’s Door head faster than Rohan draws his | 9 minutes | level 25 |
| Usagi’s Karaoke Night | Meet Usagi at the karaoke booth, sing his pick together | 10 minutes | no level requirement |
| Four Iced Teas | Make four glasses of iced tea at the stand someone left out, then drink them | 10:00 | no level requirement |
| D’Arby’s Rematch | Visit D’Arby’s table and beat him at Go Fish | 10:00 | no level requirement |
Three of the thirteen are worth reading against their neighbours. Save Chubby Baby has a death budget but no timer, and Small Change, Big Problem has neither a timer nor a death budget, so for those two the only clock is whatever the game applies by default. Cheap Jewelry, Expensive Problem is the third: four deaths, no timer.
The timer, and the four ways a bounty ends
Every printed timer falls between nine and twelve minutes. That is the mission clock, not the refresh window: the October 17, 2026 patch set the bounty timer to 45 minutes, while the bounty explainer still describes a refresh every 1 hour. Both statements are live at the same time, and neither has been rewritten since.
As of October 18, 2026 the game names the reason a bounty ended instead of dropping you out silently: time, deaths, delivery, or the leader leaving. In practice that covers the printed limits above — the timer running out, your death budget expiring, a delivery objective failing, and the party leader leaving the group. The same batch fixed bounties not being claimable after rejoining, and the November 15, 2026 patch fixed further party bugs including bounty claiming — so if a finished bounty will not claim, that is the class of bug being patched rather than something you did wrong.
Death budgets appear on only four bounties: 4 for Cheap Jewelry, Expensive Problem and Missing Frog, 8 for Save Chubby Baby and Your Personal Helper Friend. A bounty with no death line is not a bounty with unlimited deaths — it simply does not print one.
Level gates and the tier selector
Bounties gate twice. The first gate is on the bounty itself: Paco’s Challenge requires level 20, Missing Frog and Rohan’s Drawing Contest require level 25, and Trust me on This One, Your Personal Helper Friend, Usagi’s Karaoke Night, Four Iced Teas and D’Arby’s Rematch have no level requirement. Five print no level line at all.
The second gate is the tier you pick, which the Bounties app exposes directly: you choose a bounty difficulty via level tiers, and the in-game selector reads “TIER 6 | LV 50-59” — so tiers are level brackets, with only that one bracket published rather than a full table. The game’s level cap is 50, so the printed LV 50-59 bracket is the one that sits at the ceiling.
The October 17, 2026 fix for bounties wrongly requiring level 25 is the reason to trust a posted level loosely: at least some of the 25s in circulation were wrong and were corrected in that patch. If a bounty refuses to start at your level, the app’s tier list is the current answer, not the poster.
Rewards: coins, EXP and Rare drops
Six bounties carry their reward list as a screenshot rather than text. Each panel breaks the payout into Coins, EXP and a Rare drop pool where each item rolls separately:
| Bounty | Coins | EXP | Rare drops |
|---|---|---|---|
| Trust me on This One | 585 | 624 | Usagi’s Backpack 8.4%, Usagi’s Pants & Belt 8.4% |
| Your Personal Helper Friend | 589 | 582 | Jodio’s Earrings 8.4%, Jodio’s Jacket 8.4%, Jodio’s Pants 8.4% |
| Three Wishes | 616 | 617 | Rohan’s Jacket 8.4%, Rohan’s Pants 8.4% |
| Paco’s Challenge | 592 | 610 | Paco’s Hat 8.4%, Paco’s Jacket 8.4%, Paco’s Pants 8.4% |
| Rohan’s Drawing Contest | 652 | 579 | Rohan’s Jacket 8.4%, Rohan’s Pants 8.4% |
| Usagi’s Karaoke Night | 594 | 659 | Usagi’s Backpack 8.4%, Usagi’s Pants & Belt 8.4% |
Three things in that table are worth flagging rather than smoothing over. The percentages are all 8.4% and always on accessory pieces, and two different bounty panels print the same Usagi pair, so the pool looks shared rather than unique per bounty. The EXP column is close to flat at 579 to 659 across every sample, which matters because bounties are one of the three named EXP sources in the game, as the money and levelling guide sets out. Three Wishes is also the only panel in the set that lists a non-accessory line: two Mysterious Arrows.
Rewards are thinner on the rest of the list. D’Arby’s Rematch is the only bounty that names its drops directly — it can drop Darby’s Jacket and Darby’s Pants, confirmed as dropping from the bounty since October 25, 2026. Four Iced Teas prints no reward at all, and neither do Dispose of the Vampires, Cheap Jewelry, Expensive Problem, Save Chubby Baby, Small Change, Big Problem or Missing Frog, so a bounty with no published reward is the normal case rather than the exception.
For scale, an elimination pays 33% of your EXP bar with a 20% chance at a Mysterious Arrow; bounties pay a fixed Coin and EXP figure per clear instead.
Playing a bounty with a party
“Leader left” is one of the four printed end reasons, so a bounty run has to survive a group. The Closest to Bounty Huber option arrived on October 24, 2026, and party bugs were still being fixed into November 2026. Two bounties lean on other people directly: Usagi’s Karaoke Night became duo-able on October 25, 2026, and D’Arby’s Rematch gained 2 more seats plus a rule that lets you use D’Arby for Stand storage even when every seat is taken.
Tracking quests in game
The archive tab
The tool this guide is built around is the archive tab, added October 24, 2026: it lists all one-time quests and daily quests with their drops and percentages, plus a button to track the giver NPC on your phone map. Three things follow from that.
- The tab lists one-time quests and daily quests separately, so the one-time list doubles as a record of what you have not finished.
- It publishes the drop percentages, which is where the 8.4% figures in this guide come from rather than from guesswork.
- Each entry has a track button that pushes the giver NPC to your phone map, which is the only supported way to find a giver whose position is randomised, like the Lettuce Trader.
An October 26, 2026 tutorial step that reads your Stand in the archive confirms it is a permanent menu rather than a temporary quest log.
The phone: Quests app, map and Huber
Your phone is the second half of the tracking loop. It is used for phone applications — Huber, Maps, Bounties — and it comes from Meryl Mei Qi in the storyline, so before that hand-off there is no phone map to track anything with.
- The Quests application shows all ongoing quests — the live objective list rather than the archive.
- The Maps application helps you locate stuff and is where a tracked giver appears; side quests became openable on the phone map on October 26, 2026.
- The Bounties application is where you pick a bounty and its tier without visiting Petyr.
- Huber is fast travel at 50 Coins a ride, and since October 24, 2026 it offers Closest to Bounty and Closest to Tracked NPC destinations — the fastest way to convert a tracked marker into an arrival.
What tracking does not do
Tracking a giver does not make them spawn. Blackmore needs rain and the Old Lady needs fog, so their markers can point at a location where nobody is standing. The Lettuce Trader can also only appear in sunny weather, on top of a randomised name and position, which is why a randomised giver is the hardest one to reach even with a tracker.